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redwing.lua - Quest File
General Info
Quest File
--[[ -- #Pyrique_Redwing (300043) -- -- When she is brought to 80%, she will depop and spawn 6 Shadows -- Emotes: Pyrique Redwing laughs as her body shimmers and splits into six identical shadows. -- -- One of the 6 shadows will be the real shadow, which hits higher and cons raid -- Real: Pyrique`s_Shadow (300101) -- Fake: Pyrique`s_Shadow (300102) -- -- Every 40 seconds the Shadows will depop and shuffle locations (repop so full HP etc) -- On repop if the real shadow is less than or equal to 90% HP it will emote: -- Pyrique`s Shadow staggers backward as her shadowy duplicates fade away. -- -- If you fail to do enough damage you see: -- A soft feminine voice laughs as the shadows shimmer and reform. -- -- After getting the emote 6 times, the shadows depop and Redwing spawns again and is killable -- #Pyrique_Redwing (300103) -- enter combat emotes are different after repop, so I guess it's a new NPC --]] local shadow_counters = 6 local locs = { [1] = {661, -20, 135, 62}, [2] = {689, -25, 135, 2}, [3] = {722, -17, 135, 443}, [4] = {722, 39, 135, 325}, [5] = {693, 48, 135, 258}, [6] = {664, 40, 135, 197} } function SpawnShadows() local real = math.random(1, 6) for i = 1, 6 do local id = 300102 if i == real then id = 300101 end eq.spawn2(id, 0, 0, locs[i][1], locs[i][2], locs[i][3], locs[i][4]) end end function Redwing_Spawn(e) shadow_counters = 6 eq.set_next_hp_event(80) end function Redwing_Hp(e) e.self:Emote(" laughs as her body shimmers and splits into six identical shadows.") eq.depop_with_timer() SpawnShadows() end function RealS_Spawn(e) eq.set_timer("check_hp", 40000) -- 40 seconds eq.set_timer("depop", 300000) -- 5 mins end function RealS_Timer(e) if e.timer == "check_hp" then eq.depop_all(300102) if e.self:GetHPRatio() <= 90 then shadow_counters = shadow_counters - 1 e.self:Emote(" staggers backward as her shadowy duplicates fade away.") if shadow_counters == 0 then eq.depop() eq.spawn2(300103, 0, 0, 729, 11, 130, 424) else eq.depop() SpawnShadows() end else eq.get_entity_list():MessageClose(e.self, false, 120, 15, "A soft feminine voice laughs as the shadows shimmer and reform.") -- check color eq.depop() SpawnShadows() end eq.stop_timer(e.timer) elseif e.timer == "depop" then if not e.self:IsEngaged() then eq.depop_all(300102) eq.stop_timer(e.timer) eq.update_spawn_timer(52495, 1000) -- cause first redwing to repop eq.depop() end end end function RealS_Death(e) -- hmmm not sure what happens here, but ahh w/e lets just do this eq.spawn2(300103, 0, 0, 729, 11, 130, 424) end function RealR_Spawn(e) eq.set_timer("depop", 300000) -- 5 mins end function RealR_Timer(e) if e.timer == "depop" then if not e.self:IsEngaged() then eq.stop_timer(e.timer) eq.update_spawn_timer(52495, 1000) -- cause first redwing to repop eq.depop() end end end function event_encounter_load(e) eq.register_npc_event('redwing', Event.spawn, 300043, Redwing_Spawn) eq.register_npc_event('redwing', Event.hp, 300043, Redwing_Hp) eq.register_npc_event('redwing', Event.spawn, 300101, RealS_Spawn) eq.register_npc_event('redwing', Event.timer, 300101, RealS_Timer) eq.register_npc_event('redwing', Event.death_complete, 300101, RealS_Death) eq.register_npc_event('redwing', Event.spawn, 300103, RealR_Spawn) eq.register_npc_event('redwing', Event.timer, 300103, RealR_Timer) end function event_encounter_unload(e) end
Source: 17 Jan 2022
Quest Source: 28 May 2022