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#druid_trap.lua - Quest File
General Info
Quest File
function event_spawn(e) eq.set_proximity(e.self:GetX() - 100, e.self:GetX() + 100, e.self:GetY() - 100, e.self:GetY() + 100); end function event_enter(e) if(e.other:Class() == "Druid") then local qglobals = eq.get_qglobals(e.self,e.other); if(qglobals["druid_epic"] == "10" and qglobals["druid_wos"]==nil and eq.get_entity_list():IsMobSpawnedByNpcTypeID(300096) == false ) then eq.spawn2(300096, 0, 0, 414.8,311,128.6,256); -- NPC: #Retired_Soldier eq.spawn2(300097, 0, 0, 396.7,198,129,256); -- NPC: #a_nervous_guardian eq.spawn2(300097, 0, 0, 436.6,198,129,256); -- NPC: #a_nervous_guardian eq.set_timer("depop",30*60*1000); eq.set_global("druid_wos","1",3,"M20"); end end end function event_timer(e) if e.timer=="depop" then eq.stop_timer("depop"); eq.depop_all(300096); eq.depop_all(300097); eq.depop_all(300098); eq.depop_all(300099); end end
Source: 17 Jan 2022
Quest Source: 28 May 2022