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#Lightning_Lord.lua - Quest File
General Info
Quest File
function event_spawn(e) eq.set_next_hp_event(90); eq.set_timer("check_hp",1000); eq.set_timer("eshock",30*1000); e.self:CastSpell(5810, e.self:GetID()); -- Spell: Electric Shock end function event_hp(e) if (e.hp_event == 90) then eq.spawn2(300099, 0, 0, e.self:GetX(), e.self:GetY(), e.self:GetZ(), e.self:GetHeading()):AddToHateList(e.self:GetHateRandom(),1); --loyalist eq.set_next_hp_event(75); elseif (e.hp_event == 75) then eq.spawn2(300099, 0, 0, e.self:GetX(), e.self:GetY(), e.self:GetZ(), e.self:GetHeading()):AddToHateList(e.self:GetHateRandom(),1); --loyalist eq.set_next_hp_event(60); elseif (e.hp_event == 60) then eq.spawn2(300099, 0, 0, e.self:GetX(), e.self:GetY(), e.self:GetZ(), e.self:GetHeading()):AddToHateList(e.self:GetHateRandom(),1); --loyalist eq.set_next_hp_event(45); elseif (e.hp_event == 45) then eq.spawn2(300099, 0, 0, e.self:GetX(), e.self:GetY(), e.self:GetZ(), e.self:GetHeading()):AddToHateList(e.self:GetHateRandom(),1); --loyalist eq.set_next_hp_event(30); elseif (e.hp_event == 30) then eq.spawn2(300099, 0, 0, e.self:GetX(), e.self:GetY(), e.self:GetZ(), e.self:GetHeading()):AddToHateList(e.self:GetHateRandom(),1); --loyalist eq.set_next_hp_event(15); elseif (e.hp_event == 15) then eq.spawn2(300099, 0, 0, e.self:GetX(), e.self:GetY(), e.self:GetZ(), e.self:GetHeading()):AddToHateList(e.self:GetHateRandom(),1); --loyalist end end function event_timer(e) if e.timer=="check_hp" then if (e.self:GetHPRatio() < 15) then local npc = eq.get_entity_list():GetMobByNpcTypeID(300099); if (npc.valid) then npc:Damage(e.self, 1000000, 0, 1); e.self:SetHP(e.self:GetMaxHP()); end; end elseif e.timer=="eshock" then e.self:CastSpell(5810,e.self:GetID()); -- Spell: Electric Shock end end
Source: 17 Jan 2022
Quest Source: 28 May 2022