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zone_status.lua - Quest File
General Info
Quest File
-- NPCID: 289044 #zone_status local ikaavs = { 289001, -- an_ikaav_irelette 289016, -- an_ikaav_fleshflare 289039 -- an_ikaav_psychagonist } local aneuks = { 289002, -- an_aneuk_fleshweaver 289038 -- an_aneuk_ebonspirit } local function get_random_ikaav() return ikaavs[math.random(#ikaavs)] end local function get_random_aneuk() return aneuks[math.random(#aneuks)] end local function spawn_keyroom() local spawns = {} spawns[#spawns+1] = eq.spawn2(289042, 0, 0, -747.00, 1515.00, 541.27, 284.00) -- NPC: a_mastruq_decapitator spawns[#spawns+1] = eq.spawn2(get_random_ikaav(), 0, 0, -677.00, 1558.00, 541.25, 391.00) spawns[#spawns+1] = eq.spawn2(289004, 0, 0, -671.00, 1595.00, 542.72, 420.00) -- NPC: a_ra`tuk_decimator spawns[#spawns+1] = eq.spawn2(289042, 0, 0, -699.00, 1625.00, 540.89, 233.00) -- NPC: a_mastruq_decapitator spawns[#spawns+1] = eq.spawn2(get_random_ikaav(), 0, 0, -750.00, 1598.00, 541.06, 34.00) spawns[#spawns+1] = eq.spawn2(get_random_aneuk(), 0, 0, -804.00, 1577.00, 542.56, 263.00) spawns[#spawns+1] = eq.spawn2(get_random_ikaav(), 0, 0, -845.00, 1596.00, 541.17, 276.00) spawns[#spawns+1] = eq.spawn2(get_random_aneuk(), 0, 0, -889.00, 1559.00, 543.13, 271.00) spawns[#spawns+1] = eq.spawn2(289004, 0, 0, -889.00, 1510.00, 543.29, 504.00) -- NPC: a_ra`tuk_decimator spawns[#spawns+1] = eq.spawn2(289042, 0, 0, -876.00, 1647.00, 541.00, 112.00) -- NPC: a_mastruq_decapitator -- randomly choose one of the spawned npcs to give the key to local index = math.random(#spawns) spawns[index]:CastToNPC():AddItem(54083, 1) -- Item: Harshly Spiked Key eq.debug(("Harshly Spiked Key given to npc: [%s] (%s)"):format(spawns[index]:GetName(), spawns[index]:GetID())) end function event_spawn(e) -- proximity triggers for events and emotes eq.spawn2(289045, 0, 0, -2011.0, 156.0, 250.75, 15.0) -- #aemc_trigger eq.spawn2(289046, 0, 0, -1489.0, 883.0, 395.50, 125.0) -- #ghost_trigger eq.spawn2(289047, 0, 0, -792.0, 1396.0, 539.50, 15.0) -- #aneuk_trigger end function event_signal(e) if e.signal == 1 then -- signal from ghost encounter when all ghosts are killed spawn_keyroom() end end
Source: 17 Jan 2022
Quest Source: 28 May 2022