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player.lua - Quest File
General Info
Quest File
function event_click_door(e) local door_id = e.door:GetDoorID() if door_id == 3 then -- Gate to Kyv Heartstriker area -- only someone with the Harshly Spiked Key in current inventory can open -- this gate, even if it's already been opened by someone else if e.self:GetInventory():HasItem(54083, 1, 2) ~= -1 then -- Harshly Spiked Key e.self:Message(13, "There is a grinding of stone as the way opens before you.") else e.self:Message(13, "Despite your efforts, the barricade is solid.") end elseif door_id == 4 then -- Riddler door if e.door:GetLockPick() == 0 then e.self:Message(13, "There is a grinding of stone as the way opens before you.") else e.self:Message(13, "Despite your efforts, the barricade is solid.") end elseif door_id == 5 then -- obelisk zone out behind Master Stonespiritist Okkanu -- if a player hasn't hailed Master Spiritist to get either temp or -- permanent Tipt flag then the port out stone doesn't work for them local qglobals = eq.get_qglobals(e.self) -- god_kodtaz_access currently represents permanent flag local has_perm_flag = (qglobals.god_kodtaz_access and qglobals.god_kodtaz_access == "1") local has_temp_flag = (eq.get_data(string.format("%s-god_tipt", e.self:CharacterID())) == "T") if not has_temp_flag and not has_perm_flag then e.self:Message(15, "Master Stonespiritist Okkanu glares at you as you touch the strangely runed obelisk.") return 1 -- prevent zone out end end end function event_combine_success(e) if e.recipe_id == 10344 then -- Clockwork Scout Module e.self:Message(1, "With the final piece in place, the clockwork scout's eyes light up as it comes to life."); eq.spawn2(290059, 0, 0, e.self:GetX(), e.self:GetY(), e.self:GetZ(), e.self:GetHeading()) -- Clockwork Scout Model XIII end end
Source: 17 Jan 2022
Quest Source: 28 May 2022