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cragbeasts.lua - Quest File
General Info
Quest File
-- on live only one player is required to trigger spawns but this may be era dependent (1 makes it harder to bypass) local trigger_player_count = 1 local function spawn_hatchlings() eq.spawn2(289034, 0, 0, -2008.0, 133.0, 250.0, 505.0):ChangeSize(3) -- NPC: a_cragbeast_hatchling eq.spawn2(289034, 0, 0, -1923.0, 138.0, 251.0, 53.0):ChangeSize(3) -- NPC: a_cragbeast_hatchling eq.spawn2(289034, 0, 0, -2075.0, 168.0, 251.0, 507.0):ChangeSize(3) -- NPC: a_cragbeast_hatchling eq.spawn2(289034, 0, 0, -1944.0, 222.0, 251.0, 384.0):ChangeSize(3) -- NPC: a_cragbeast_hatchling eq.spawn2(289034, 0, 0, -2075.0, 235.0, 250.0, 212.0):ChangeSize(3) -- NPC: a_cragbeast_hatchling eq.spawn2(289034, 0, 0, -1978.0, 271.0, 251.0, 510.0):ChangeSize(3) -- NPC: a_cragbeast_hatchling end local function trigger_spawn(e) -- uses a timer instead of proximity event to make less predictive and behave like live eq.set_timer("check_proximity", 2000) end local function trigger_timer(e) -- only a single player is required on live but this is configurable for eras -- the emote range is 100 but trigger is 150 max distance (so not always seen) if e.timer == "check_proximity" then if #e.self:GetClientsInProximity(150) >= trigger_player_count then eq.get_entity_list():MessageClose(e.self, true, 100, MT.SayEcho, "You have disturbed a nest.") spawn_hatchlings() eq.depop() end end end local function hatchling_death(e) if not eq.get_entity_list():IsMobSpawnedByNpcTypeID(289034) then -- NPC: #a_cragbeast_hatchling eq.spawn2(289036, 0, 0, -1964.0, 193.0, 250.0, 279.00):ChangeSize(8) -- NPC: #an_enraged_maternal_cragbeast end end function event_encounter_load(e) eq.register_npc_event("cragbeasts", Event.spawn, 289045, trigger_spawn) -- #aemc_trigger eq.register_npc_event("cragbeasts", Event.timer, 289045, trigger_timer) -- #aemc_trigger eq.register_npc_event("cragbeasts", Event.death_complete, 289034, hatchling_death) -- #a_cragbeast_hatchling end
Source: 17 Jan 2022
Quest Source: 28 May 2022