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343358.lua - Quest File
General Info
Quest File
--[[ ## Written by Drogerin ## -1581.94,-575.48,-168.68,495.5 --]] local min_hit = 717; local max_hit = 2541; local newmin_hit = 895; local newmax_hit = 3175; local add = 0; function event_combat(e) if (e.joined == true) then eq.set_timer("agro", 1000); eq.set_timer("check",2000); local npc_list = eq.get_entity_list():GetNPCList(); for npc in npc_list.entries do if (npc.valid and (npc:GetNPCTypeID() == 343362 or npc:GetNPCTypeID() == 343363 or npc:GetNPCTypeID() == 343360 or npc:GetNPCTypeID() == 343361 or npc:GetNPCTypeID() == 343359)) then npc:AddToHateList(e.self:GetHateRandom(),1); end end end end function event_signal(e) if (e.signal == 1) then e.self:SetSpecialAbility(SpecialAbility.immune_melee, 1); add = add + 1; eq.debug("adds: " .. add); elseif (e.signal == 2) then e.self:ModifyNPCStat("mr", "1000"); e.self:ModifyNPCStat("fr", "1000"); e.self:ModifyNPCStat("cr", "1000"); e.self:ModifyNPCStat("pr", "1000"); e.self:ModifyNPCStat("dr", "1000"); add = add + 1; eq.debug("adds: " .. add); elseif (e.signal == 3) then e.self:SetSpecialAbility(SpecialAbility.flurry, 1); add = add + 1; elseif (e.signal == 4) then e.self:ModifyNPCStat("min_hit", tostring(newmin_hit)); e.self:ModifyNPCStat("max_hit", tostring(newmax_hit)); eq.debug("TShara new min hit is: " .. newmin_hit); eq.debug("Tshara new max hit is : " .. newmax_hit); add = add + 1; elseif (e.signal == 5) then e.self:ModifyNPCStat("AC", "650"); add = add + 1; elseif (e.signal == 6) then eq.set_timer("magic", 150000); e.self:ModifyNPCStat("mr", "75"); e.self:ModifyNPCStat("fr", "75"); e.self:ModifyNPCStat("cr", "75"); e.self:ModifyNPCStat("pr", "75"); e.self:ModifyNPCStat("dr", "75"); e.self:Emote(" reabsorbs her weakness to magic."); add = add - 1; eq.debug("adds: " .. add); elseif (e.signal == 7) then eq.set_timer("protection", 150000); e.self:SetSpecialAbility(SpecialAbility.immune_melee, 0); e.self:Emote(" loses her divine barrier."); add = add - 1; eq.debug("adds: " .. add); elseif (e.signal == 8) then eq.set_timer("combat", 150000); e.self:SetSpecialAbility(SpecialAbility.flurry, 0); e.self:Emote(" loses her grace in combat."); add = add - 1; elseif (e.signal == 9) then eq.set_timer("power", 150000); e.self:ModifyNPCStat("min_hit", tostring(min_hit)); e.self:ModifyNPCStat("max_hit", tostring(max_hit)); eq.debug("My new min hit is: " .. min_hit); eq.debug("My new max hit is : " .. max_hit); e.self:Emote(" loses the power of her fury."); add = add -1; elseif (e.signal == 10) then eq.set_timer("armor", 150000); e.self:ModifyNPCStat("AC", "550"); e.self:Emote(" seems to look vulnerable."); add = add -1; end end function event_timer(e) local el = eq.get_entity_list(); if (e.timer == "magic") then eq.spawn2(343359,0,0,-1539.36,-368.39,-176.32,393.5); -- NPC: Aspect_of_Magic eq.signal(343359,2); -- NPC: Aspect_of_Magic eq.stop_timer("magic"); elseif (e.timer == "protection") then eq.spawn2(343360,0,0,-1595.10,-497.14,-177.46,505.3); -- NPC: Aspect_of_Protection eq.signal(343360,2); -- NPC: Aspect_of_Protection eq.stop_timer("protection"); elseif (e.timer == "combat") then eq.spawn2(343363,0,0,-1482.40,-670.43,-176.52,463.0); -- NPC: Aspect_of_Combat eq.signal(343363,2); -- NPC: Aspect_of_Combat eq.stop_timer("combat"); elseif (e.timer == "power") then eq.spawn2(343362,0,0,-1694.66,-551.08,-178.08,57.0); -- NPC: Aspect_of_Power eq.signal(343362,2); -- NPC: Aspect_of_Power eq.stop_timer("power"); elseif (e.timer == "armor") then eq.spawn2(343361,0,0,-1711.16,-421.83,-176.46,121.5); -- NPC: Aspect_of_Armor eq.signal(343361,2); -- NPC: Aspect_of_Armor eq.stop_timer("armor"); elseif (e.timer == "check") and add == 0 then e.self:Emote(" focuses for a moment and imbues a new Aspect of Protection."); eq.spawn2(343360,0,0,-1595.10,-497.14,-177.46,505.3); -- NPC: Aspect_of_Protection eq.signal(343360,2); -- NPC: Aspect_of_Protection eq.stop_timer("protection"); elseif (e.timer == "agro") then local npc_list = eq.get_entity_list():GetNPCList(); for npc in npc_list.entries do if (npc.valid and (npc:GetNPCTypeID() == 343362 or npc:GetNPCTypeID() == 343363 or npc:GetNPCTypeID() == 343360 or npc:GetNPCTypeID() == 343361 or npc:GetNPCTypeID() == 343359)) then npc:AddToHateList(e.self:GetHateRandom(),1); end end end end function event_spawn(e) eq.depop(343362); eq.depop(343363); eq.depop(343360); eq.depop(343361); eq.depop(343359); add=0; eq.spawn2(343362,0,0,-1694.66,-551.08,-178.08,57.0); -- NPC: Aspect_of_Power eq.signal(343362,2); -- NPC: Aspect_of_Power eq.spawn2(343363,0,0,-1482.40,-670.43,-176.52,463.0); -- NPC: Aspect_of_Combat eq.signal(343363,2); -- NPC: Aspect_of_Combat eq.spawn2(343360,0,0,-1595.10,-497.14,-177.46,505.3); -- NPC: Aspect_of_Protection eq.signal(343360,2); -- NPC: Aspect_of_Protection eq.spawn2(343361,0,0,-1711.16,-421.83,-176.46,121.5); -- NPC: Aspect_of_Armor eq.signal(343361,2); -- NPC: Aspect_of_Armor eq.spawn2(343359,0,0,-1539.36,-368.39,-176.32,393.5); -- NPC: Aspect_of_Magic eq.signal(343359,2); -- NPC: Aspect_of_Magic end function event_death_complete(e) eq.signal(343362,1); -- NPC: Aspect_of_Power eq.signal(343361,1); -- NPC: Aspect_of_Armor eq.signal(343359,1); -- NPC: Aspect_of_Magic eq.signal(343363,1); -- NPC: Aspect_of_Combat eq.signal(343360,1); -- NPC: Aspect_of_Protection end
Source: 17 Jan 2022
Quest Source: 28 May 2022