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#Cube_Fragment.lua - Quest File
General Info
Quest File
local debugging = false local cubes = { [285086] = { dest = { 584.00, 247.88, -173.12, 0 }, }, -- no map [285087] = { dest = { -185.00, 1525.88, -85.12, 0 }, }, -- no map [285088] = { dest = { 935.88, 278.00, -150.12, 0 }, }, -- first map [285089] = { dest = { 264.63, 932.50, -76.00, 0 }, }, -- second map [285090] = { dest = { -465.00, 1686.00, -74.12, 0 }, }, -- third map [285091] = { dest = { -995.88, 1290.00, -28.12, 0 }, }, -- fourth map } local function make_attackable(mob, attackable) mob:SetSpecialAbility(SpecialAbility.immune_melee, attackable and 0 or 1) mob:SetSpecialAbility(SpecialAbility.immune_magic, attackable and 0 or 1) mob:SetSpecialAbility(SpecialAbility.immune_aggro, attackable and 0 or 1) mob:SetSpecialAbility(SpecialAbility.immune_aggro_on, attackable and 0 or 1) mob:SetSpecialAbility(SpecialAbility.no_harm_from_client, attackable and 0 or 1) end function event_spawn(e) make_attackable(e.self, false) e.self:SetTargetable(false) e.self:TempName("_") -- hide name until they arrive (should show real name on track though) local cube = cubes[e.self:GetNPCTypeID()] if cube ~= nil then -- database has wrong grid destinations but mesh works fine except for not walking in middle of hallways e.self:MoveTo(cube.dest[1], cube.dest[2], cube.dest[3], cube.dest[4], true) end if debugging then e.self:SetRunning(true) e.self:SpellFinished(1554, e.self) -- spirit of scale end end function event_waypoint_arrive(e) local cube = cubes[e.self:GetNPCTypeID()] if cube ~= nil then make_attackable(e.self, true) e.self:SetTargetable(true) e.self:TempName("Cube_Fragment") end end
Source: 17 Jan 2022
Quest Source: 28 May 2022