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motg.lua - Quest File
General Info
Quest File
--#Master_of_the_Guard (128145) --#a_foreboding_sentry (128063) -- the way this script functions is how it was parsed on live; he will run through the chronological order of signaling adds, if they(untargettable sentries) are not up it simply doesnt spawn anything and continues down the chain -- Written by Huffin function MOTG_Combat(e) if (e.joined == true) then eq.set_timer("adds", 3 * 1000); else eq.stop_timer("adds"); eq.stop_timer("adds2"); eq.stop_timer("adds3"); eq.stop_timer("adds4"); end end function MOTG_Timer(e) if(e.timer=="adds") then eq.stop_timer("adds"); eq.signal(128005,1); --#a_foreboding_sentry1 (128005) eq.signal(128007,1); --#a_foreboding_sentry2 (128007) eq.set_timer("adds2", 50 * 1000); elseif(e.timer=="adds2") then eq.stop_timer("adds2"); eq.signal(128006,1); --#a_foreboding_sentry3 (128006) eq.signal(128003,1); --#a_foreboding_sentry4 (128003) eq.set_timer("adds3", 50 * 1000); elseif(e.timer=="adds3") then eq.stop_timer("adds3"); eq.signal(128001,1); --#a_foreboding_sentry5 (128001) eq.signal(128004,1); --#a_foreboding_sentry6 (128004) eq.set_timer("adds4", 50 * 1000); elseif(e.timer=="adds4") then eq.stop_timer("adds4"); eq.signal(128000,1); --#a_foreboding_sentry7 (128000) eq.signal(128002,1); --#a_foreboding_sentry8 (128002) end end function Sentry_Signal(e) eq.spawn2(128063, 0, 0, e.self:GetX(), e.self:GetY(), e.self:GetZ(), e.self:GetHeading()); eq.spawn2(128063, 0, 0, e.self:GetX(), e.self:GetY(), e.self:GetZ(), e.self:GetHeading()); eq.depop_with_timer(); end function Sentry_Combat(e) if (e.joined == true) then eq.stop_timer("aggro"); else eq.set_timer("aggro", 5 * 1000); end end function Sentry_Spawn(e) eq.set_timer("aggro", 5 * 1000); end function Sentry_Timer(e) if(e.timer=="aggro") then local get_client=eq.get_entity_list():GetRandomClient(e.self:GetX(),e.self:GetY(),e.self:GetZ(),1440000); --get client within 1200 radius if (get_client.valid and not get_client:GetFeigned()) then --need to add check for hide and improved hide (shroud of stealth) e.self:AddToHateList(get_client,1); end end end function event_encounter_load(e) eq.register_npc_event('motg', Event.combat, 128145, MOTG_Combat); eq.register_npc_event('motg', Event.timer, 128145, MOTG_Timer); eq.register_npc_event('motg', Event.signal, 128000, Sentry_Signal); eq.register_npc_event('motg', Event.signal, 128001, Sentry_Signal); eq.register_npc_event('motg', Event.signal, 128002, Sentry_Signal); eq.register_npc_event('motg', Event.signal, 128003, Sentry_Signal); eq.register_npc_event('motg', Event.signal, 128004, Sentry_Signal); eq.register_npc_event('motg', Event.signal, 128005, Sentry_Signal); eq.register_npc_event('motg', Event.signal, 128006, Sentry_Signal); eq.register_npc_event('motg', Event.signal, 128007, Sentry_Signal); eq.register_npc_event('motg', Event.spawn, 128063, Sentry_Spawn); eq.register_npc_event('motg', Event.combat, 128063, Sentry_Combat); eq.register_npc_event('motg', Event.timer, 128063, Sentry_Timer); end
Source: 17 Jan 2022
Quest Source: 28 May 2022