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rujg.lua - Quest File
General Info
Quest File
local extra_loot = false; local researchers = 0; local swarm_number = 0; -- Steelslave Researcher (not from final encounter) function Researcher_Death(e) local el = eq.get_entity_list(); if ( el:IsMobSpawnedByNpcTypeID(260061) == false ) then eq.zone_emote(15,"Your victory has weakened a shroud of magic cloaking the dungeon's treasure."); eq.zone_emote(15,"Our master be warned, the Wayfarers are on their way!"); -- Flawed Mutation eq.spawn2(260062, 0, 0, 1382, -128, 140, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260062, 0, 0, 1406, -119, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260062, 0, 0, 1419, -117, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260062, 0, 0, 1398, -104, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260062, 0, 0, 1354, -17, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260091, 0, 0, 1359, -26, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260091, 0, 0, 1367, -31, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260091, 0, 0, 1363, -27, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260091, 0, 0, 1372, -10, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260091, 0, 0, 1377, -18, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260092, 0, 0, 1375, -31, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260092, 0, 0, 1383, -24, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260092, 0, 0, 1393, -12, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260092, 0, 0, 1403, -7, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260092, 0, 0, 1381, -18, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260092, 0, 0, 1375, -2, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation -- Flawless Experimental Battlelord eq.spawn2(260069, 0, 0, 1538, -61, 146, 376); -- NPC: Flawless_Experimental_Battlelord -- Steeslave Researcher eq.spawn2(260070, 0, 0, 1541, -80, 144, 504); -- NPC: Steelslave_Researcher_ eq.spawn2(260070, 0, 0, 1534, -44, 143, 242); -- NPC: Steelslave_Researcher_ -- Flawless Experimental Brute eq.spawn2(eq.ChooseRandom(260063,260072), 0, 0, 1344, -71, 143, 368); -- NPC: Flawless_Experimental_Brute war or rog eq.spawn2(eq.ChooseRandom(260063,260072), 0, 0, 1422, -35, 143, 340); -- NPC: Flawless_Experimental_Brute war or rog eq.spawn2(eq.ChooseRandom(260063,260072), 0, 0, 1427, -84, 143, 392); -- NPC: Flawless_Experimental_Brute war or rog --a barrel eq.spawn2(260015, 0, 0, 1453.42, -41.34, 143.38, 242); -- a_barrel eq.spawn2(260015, 0, 0, 1444.42, -1.33, 145.11, 242); -- a_barrel eq.spawn2(260015, 0, 0, 1451.88, -11.19, 144.53, 242); -- a_barrel eq.spawn2(260015, 0, 0, 1451.35, -25.59, 143.57, 242); -- a_barrel eq.spawn2(260015, 0, 0, 1450.98, -35.55, 143.38, 242); -- a_barrel eq.spawn2(260015, 0, 0, 1440.05, -17.74, 144.07, 242); -- a_barrel eq.spawn2(260015, 0, 0, 1439.32, -10.40, 145.11, 242); -- a_barrel eq.spawn2(260015, 0, 0, 1422.83, 4.03, 143.38, 242); -- a_barrel eq.spawn2(260015, 0, 0, 1353.75, -3.58, 143.38, 242); -- a_barrel eq.spawn2(260015, 0, 0, 1344.28, -19.37, 143.38, 242); -- a_barrel eq.spawn2(260015, 0, 0, 1360.22, -9.19, 143.38, 242); -- a_barrel eq.spawn2(260015, 0, 0, 1370.50, -133.16, 143.38, 242); -- a_barrel eq.spawn2(260015, 0, 0, 1365.93, -122.87, 143.38, 242); -- a_barrel eq.spawn2(260015, 0, 0, 1422.14, -186.57, 147.88, 242); -- a_barrel eq.spawn2(260015, 0, 0, 1491.39, -192.75, 143.38, 242); -- a_barrel eq.spawn2(260015, 0, 0, 1502.46, -193.21, 143.38, 242); -- a_barrel eq.spawn2(260015, 0, 0, 1510.66, -186.56, 143.77, 242); -- a_barrel eq.spawn2(260015, 0, 0, 1506.50, -179.12, 143.38, 242); -- a_barrel eq.spawn2(260015, 0, 0, 1540.89, -169.25, 143.38, 242); -- a_barrel end end -- Violent Research Subject function Subject_Death(e) if (e.self:GetNPCTypeID() == 260060) then --goblin eq.signal(260019,4); --Steelslave_Research_Assistant (260019) end if (e.self:GetNPCTypeID() == 260044) then --bear eq.signal(260019,3); --Steelslave_Research_Assistant (260019) end if (e.self:GetNPCTypeID() == 260021) then --boar eq.signal(260019,2); --Steelslave_Research_Assistant (260019) end if (e.self:GetNPCTypeID() == 260038) then --wolf eq.signal(260019,1); --Steelslave_Research_Assistant (260019) end eq.zone_emote(15, "The sounds of crumbling stone, digging miners, and the bellows of slave masters don't mask the cries of tortured slaves and beasts. The orcs take great pleasure in causing as much pain to these creatures as possible. Be careful, or you shall become a victim of their sadistic games."); local el = eq.get_entity_list(); if ( el:IsMobSpawnedByNpcTypeID(260021) == false and el:IsMobSpawnedByNpcTypeID(260038) == false and el:IsMobSpawnedByNpcTypeID(260044) == false and el:IsMobSpawnedByNpcTypeID(260060) == false ) then -- Steelslave Researcher eq.spawn2(260061, 0, 0, 14, 334, 138, 370); -- NPC: Steelslave_Researcher eq.spawn2(260061, 0, 0, -41, 326, 140, 124); -- NPC: Steelslave_Researcher eq.spawn2(260061, 0, 0, -20, 340, 141, 163); -- NPC: Steelslave_Researcher end end -- Steelslave_Researcher_ (final encounter) function Researcher_Combat(e) if (e.joined == true) then eq.set_timer("aggrolink", 3 * 1000); else eq.stop_timer("aggrolink"); end end function Researcher_Timer(e) if (e.timer == "aggrolink") then local npc_list = eq.get_entity_list():GetNPCList(); for npc in npc_list.entries do if (npc.valid and not npc:IsEngaged() and (npc:GetNPCTypeID() == 260069)) then npc:AddToHateList(e.self:GetHateRandom(),1); -- add Flawless_Experimental_Battlelord (260069) to aggro list if alive end end end end function Researchers_Death(e) researchers = researchers + 1; local el = eq.get_entity_list(); if ( researchers == 2 and el:IsMobSpawnedByNpcTypeID(260069) == true) then --check if boss is alive still when 2 researchers die , give bonus loot eq.zone_emote(15, "Your victory has weakened a shroud of magic cloaking the dungeon's treasure."); extra_loot = true; end end -- Flawless Experimental Battlelord function Battlelord_Combat(e) if (e.joined == true) then eq.set_timer("swarm", 120 * 1000); eq.set_timer("throw", 60 * 1000); eq.set_timer("aggrolink", 3 * 1000); eq.stop_timer("resetadds"); else eq.stop_timer("swarm"); eq.stop_timer("throw"); eq.stop_timer("aggrolink"); eq.set_timer("resetadds", 30 * 1000); end end function Battlelord_Timer(e) if (e.timer == "swarm") then e.self:Emote("roars as his muscles bulge to gargantuan proportions!"); eq.modify_npc_stat("min_hit", "1500"); eq.modify_npc_stat("max_hit", "5000"); e.self:ChangeSize(23); if (swarm_number == 0) then swarm_number = swarm_number +1; eq.signal(260062,1); --signal first set of flawed mutation to wake up --add flawed mutations to hate list elseif (swarm_number == 1) then swarm_number = swarm_number +1; eq.signal(260091,1); --signal second set of flawed mutation to wake up --add flawed mutations to hate list elseif (swarm_number == 2) then swarm_number = swarm_number +1; eq.signal(260092,1); --signal second set of flawed mutation to wake up --add flawed mutations to hate list end eq.set_timer("weaken", 6 * 1000); eq.set_timer("linkmutation", 1 * 1000); elseif (e.timer == "weaken") then e.self:Emote("calms down slightly"); e.self:ChangeSize(22); eq.modify_npc_stat("min_hit", "1400"); eq.modify_npc_stat("max_hit", "4800"); eq.stop_timer("weaken"); eq.set_timer("weakentwo", 6 * 1000); elseif (e.timer == "weakentwo") then e.self:Emote("calms down slightly"); e.self:ChangeSize(21); eq.modify_npc_stat("min_hit", "1300"); eq.modify_npc_stat("max_hit", "4600"); eq.stop_timer("weakentwo"); eq.set_timer("weakenthree", 6 * 1000); elseif (e.timer == "weakenthree") then e.self:Emote("calms down slightly"); e.self:ChangeSize(20); eq.modify_npc_stat("min_hit", "1150"); eq.modify_npc_stat("max_hit", "4000"); eq.stop_timer("weakenthree"); elseif (e.timer == "throw") then hate_list = e.self:CountHateList(); if (hate_list ~= nil and tonumber(hate_list) == 1) then e.self:CastedSpellFinished(4185, e.self:GetHateTop()); -- Spell: Throw elseif (hate_list ~= nil and tonumber(hate_list) == 2) then e.self:CastedSpellFinished(4185, e.self:GetHateTop()); -- Spell: Throw e.self:CastedSpellFinished(4185, e.self:GetHateRandom()); -- Spell: Throw local target = e.self:GetHateTop() if target.valid then eq.get_entity_list():RemoveFromHateLists(target) end elseif (hate_list ~= nil and tonumber(hate_list) == 3) then e.self:CastedSpellFinished(4185, e.self:GetHateTop()); -- Spell: Throw e.self:CastedSpellFinished(4185, e.self:GetHateRandom()); -- Spell: Throw e.self:CastedSpellFinished(4185, e.self:GetHateRandom()); -- Spell: Throw local target = e.self:GetHateTop() if target.valid then eq.get_entity_list():RemoveFromHateLists(target) end elseif (hate_list ~= nil and tonumber(hate_list) == 4) then e.self:CastedSpellFinished(4185, e.self:GetHateTop()); -- Spell: Throw e.self:CastedSpellFinished(4185, e.self:GetHateRandom()); -- Spell: Throw e.self:CastedSpellFinished(4185, e.self:GetHateRandom()); -- Spell: Throw e.self:CastedSpellFinished(4185, e.self:GetHateRandom()); -- Spell: Throw local target = e.self:GetHateTop() if target.valid then eq.get_entity_list():RemoveFromHateLists(target) end elseif (hate_list ~= nil and tonumber(hate_list) == 5) then e.self:CastedSpellFinished(4185, e.self:GetHateTop()); -- Spell: Throw e.self:CastedSpellFinished(4185, e.self:GetHateRandom()); -- Spell: Throw e.self:CastedSpellFinished(4185, e.self:GetHateRandom()); -- Spell: Throw e.self:CastedSpellFinished(4185, e.self:GetHateRandom()); -- Spell: Throw e.self:CastedSpellFinished(4185, e.self:GetHateRandom()); -- Spell: Throw local target = e.self:GetHateTop() if target.valid then eq.get_entity_list():RemoveFromHateLists(target) end elseif (hate_list ~= nil and tonumber(hate_list) >= 6) then e.self:CastedSpellFinished(4185, e.self:GetHateTop()); -- Spell: Throw e.self:CastedSpellFinished(4185, e.self:GetHateRandom()); -- Spell: Throw e.self:CastedSpellFinished(4185, e.self:GetHateRandom()); -- Spell: Throw e.self:CastedSpellFinished(4185, e.self:GetHateRandom()); -- Spell: Throw e.self:CastedSpellFinished(4185, e.self:GetHateRandom()); -- Spell: Throw e.self:CastedSpellFinished(4185, e.self:GetHateRandom()); -- Spell: Throw local target = e.self:GetHateTop() if target.valid then eq.get_entity_list():RemoveFromHateLists(target) end end elseif (e.timer == "aggrolink") then local npc_list = eq.get_entity_list():GetNPCList(); for npc in npc_list.entries do if (npc.valid and not npc:IsEngaged() and (npc:GetNPCTypeID() == 260070)) then npc:AddToHateList(e.self:GetHateRandom(),1); -- add Steelslave_Researcher_ to aggro list if alive end end elseif (e.timer == "resetadds") then eq.stop_timer("resetadds"); eq.depop_all(260091); -- NPC: Flawed_Mutation eq.depop_all(260092); -- NPC: Flawed_Mutation eq.depop_all(260062); -- NPC: Flawed_Mutation eq.spawn2(260062, 0, 0, 1382, -128, 140, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260062, 0, 0, 1406, -119, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260062, 0, 0, 1419, -117, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260062, 0, 0, 1398, -104, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260062, 0, 0, 1354, -17, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260091, 0, 0, 1359, -26, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260091, 0, 0, 1367, -31, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260091, 0, 0, 1363, -27, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260091, 0, 0, 1372, -10, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260091, 0, 0, 1377, -18, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260092, 0, 0, 1375, -31, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260092, 0, 0, 1383, -24, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260092, 0, 0, 1393, -12, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260092, 0, 0, 1403, -7, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260092, 0, 0, 1381, -18, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation eq.spawn2(260092, 0, 0, 1375, -2, 145, 0):SetAppearance(3); -- NPC: Flawed_Mutation swarm_number = 0; elseif (e.timer == "linkmutation") then eq.stop_timer("linkmutation"); local npc_list = eq.get_entity_list():GetNPCList(); for npc in npc_list.entries do if (npc.valid and not npc:IsEngaged() and (npc:GetNPCTypeID() == 260062 or npc:GetNPCTypeID() == 260091 or npc:GetNPCTypeID() == 260092)) then npc:AddToHateList(e.self:GetHateRandom(),1); -- add Flawed Mutations to aggro list if alive end end end end -- Flawless Experimental Battlelord function Battlelord_Death(e) local dz = eq.get_expedition() if dz.valid then dz:AddReplayLockout(eq.seconds("4d12h")) end -- Flawed Mutations eq.depop_all(260062); eq.depop_all(260092); eq.depop_all(260091); eq.zone_emote(15,"You have put a stop to an imminent danger to Norrath. The orc responsible for the creation of these gargantuan beasts has fled to continue his plots of orcish superiority. You have helped the Wayfarer's Brotherhood to eliminate a threat the the world was not yet ready for."); eq.zone_emote(15,"Your victory has shattered the shroud of magic cloaking the dungeon's treasure."); -- Event Loot -- #Researcher`s Box of Supplies eq.spawn2(260066, 0, 0, 1499, -168, 140, 0); -- NPC: #Researcher`s_Box_of_Supplies -- #The Bloody Barrel eq.spawn2(260064, 0, 0, 1497, -185, 145, 0); -- NPC: #The_Bloody_Barrel if (extra_loot == true) then -- #The Splintering Barrel eq.spawn2(260065, 0, 0, 1496, -179, 145, 0); -- NPC: #The_Splintering_Barrel end end function Text1_Combat(e) if (e.joined == true) then eq.zone_emote(15,"The halls ahead bustle with activity. The sounds of weapons clanging against racks and the low rumble of dozens of armored creatures suggest that the Wayfarers Brotherhood didn't know half as much as they thought about the treasure you're after. This is not the same quiet place Crispen and Nevlen scouted just a few days ago."); eq.depop_with_timer(); end end function Text2_Combat(e) if (e.joined == true) then eq.zone_emote(15,"It would seem that war provisions are being readied and weapons are stacked neatly. The low hum of distant murmurs catches your ears, and though you can't make out what they say, there is an urgency in the tone."); eq.depop_with_timer(); end end function Text3_Combat(e) if (e.joined == true) then eq.zone_emote(15,"A disturbing howl, trembling with what sounds like panic, comes at you from the halls to the east. The callous grunts and squeals of workaday orcs and their tortured servants taint the air from the west. In either direction, there are creatures that must be dealt with."); eq.depop_with_timer(); end end function Text4_Combat(e) if (e.joined == true) then eq.zone_emote(15,"The wails of anger and agony rise to a fever pitch. The stench of panic, fear, and hate creeps down the cavern. Is this a beast you want to rescue from whatever foul fate has befallen it?"); eq.depop_with_timer(); end end function Text5_Combat(e) if (e.joined == true) then eq.zone_emote(15,"The relative silence is shattered by enraged howls and the sound of frenzied clawing against stone. Somewhere, a captor continues its torment of a creature. Chances are that one of the beasts you need to destroy to stop the serum from being completed is close by."); eq.depop_with_timer(); end end function Text6_Combat(e) if (e.joined == true) then eq.zone_emote(15,"The sounds of crumbling stone, digging miners, and the bellows of slave masters don't mask the cries of tortured slaves and beasts. The orcs take great pleasure in causing as much pain to these creatures as possible. Be careful, or you shall become a victim of their sadistic games."); eq.depop_with_timer(); end end function Text7_Combat(e) if (e.joined == true) then eq.zone_emote(15,"The orcs stare prophetically into the fire. One of them sees you out of the corner of its eye and doesn't move. It's as if they are focused on luring you to them. Over the roar of the fire, the fierce squeals of a tortured beast bite at the air, seemingly begging for death."); eq.depop_with_timer(); end end function Text8_Combat(e) if (e.joined == true) then eq.zone_emote(15,"The fire dances across the bleeding wounds of an odd-looking boar that is being tortured. The boar's torturer ignores your presence and methodically goes about the business of removing a sample from the boar's trembling body. This must be one of the beasts you need to destroy to stop the serum from being completed."); eq.depop_with_timer(); end end function Text9_Combat(e) if (e.joined == true) then eq.zone_emote(15,"This area was alive with activity before the experiments began. But all is not quiet. To the east you hear louder, deeper, and more discontented beastly cries than you've heard so far. From the north you hear a fainter whining of a tortured beast. And to the west, there is the perceptible roar of rushing water and noticeably fresher air that is... very alluring."); eq.depop_with_timer(); end end function Text10_Combat(e) if (e.joined == true) then eq.zone_emote(15,"Back in the days of Rujark and since then, this twisting cavern was used to ambush the unsuspecting. Today, the orcs will likely use it in the same way to prevent you from stopping the sample collection."); eq.depop_with_timer(); end end function Text11_Combat(e) if (e.joined == true) then eq.zone_emote(15,"The animal cries become deafening. Near the fire, another orc tortures a large bear, its fur matted with blood. Ending the bear's life is not only compassionate, but will also serve to slow down those that are creating the serum that requires samples from living creatures."); eq.depop_with_timer(); end end function Text12_Combat(e) if (e.joined == true) then eq.zone_emote(15,"The boxes in the area are newly made. Strange. To the west, the whining of an animal has gotten more intense. Whatever is making that sound is begging for your empathy. To the east, there is an eerie stillness. A deceptive silence."); eq.depop_with_timer(); end end function Text13_Combat(e) if (e.joined == true) then eq.zone_emote(15,"A goblin howls with an unusual cry of agony. It is a strange aberration that is a product of the serum and needs to be destroyed quickly. At the opposite end of the tunnel there is a low rumble. Something dangerous lurks there."); eq.depop_with_timer(); end end function Text14_Combat(e) if (e.joined == true) then eq.zone_emote(15,"This is clearly not a typical lair for mad research scientists, especially orcish ones. It is far too insipid a place for such foul experiments. Perhaps these aren't the primary researchers after all. You'll have to confront them to find out for sure."); eq.depop_with_timer(); end end function Text15_Combat(e) if (e.joined == true) then eq.zone_emote(15,"Light pours down from above into this serene setting. This is where Crispen and Nevlen first found the treasure, but now all you see is death and mayhem. You must put a stop to this nefarious research once and for all!"); eq.depop_with_timer(); end end function Trap_Combat(e) if (e.joined == true) then e.self:CastSpell(3927,e.other:GetID(),0,0); -- Spell:Dark Infection eq.local_emote({e.self:GetX(), e.self:GetY(), e.self:GetZ()}, 0, 70,"A claw trap springs forth"); eq.depop_with_timer(); end end function Trap2_Combat(e) if (e.joined == true) then e.self:CastSpell(3943,e.other:GetID(),0,0); -- Spell:Blade Arc eq.local_emote({e.self:GetX(), e.self:GetY(), e.self:GetZ()}, 0, 70,"A claw trap springs forth"); eq.depop_with_timer(); end end function Trap3_Combat(e) if (e.joined == true) then e.self:CastSpell(3933,e.other:GetID(),0,0); -- Spell:Savage Jaws eq.local_emote({e.self:GetX(), e.self:GetY(), e.self:GetZ()}, 0, 70,"A claw trap springs forth"); eq.depop_with_timer(); end end function Assistant_Signal(e) if (e.signal == 1) then if(e.self:GetSp2() == 103707) then eq.start(67); -- start the grid (one way depop) e.self:SetRunning(true); e.self:Emote("Blast! No matter, I've already gotten one sample for the serum! The researchers will be most pleased to have this back in their possession! Fools!"); end elseif (e.signal == 2) then if(e.self:GetSp2() == 103593) then eq.start(67); -- start the grid (one way depop) e.self:SetRunning(true); e.self:Emote("Blast! No matter, I've already gotten one sample for the serum! The researchers will be most pleased to have this back in their possession! Fools!"); end elseif (e.signal == 3) then if(e.self:GetSp2() == 103791) then eq.start(67); -- start the grid (one way depop) e.self:SetRunning(true); e.self:Emote("Blast! No matter, I've already gotten one sample for the serum! The researchers will be most pleased to have this back in their possession! Fools!"); end elseif (e.signal == 4) then if(e.self:GetSp2() == 103930) then eq.start(67); -- start the grid (one way depop) e.self:SetRunning(true); e.self:Emote("Blast! No matter, I've already gotten one sample for the serum! The researchers will be most pleased to have this back in their possession! Fools!"); end end end function Mutation_Signal(e) e.self:SetSpecialAbility(24, 0); e.self:SetSpecialAbility(35, 0); e.self:SetAppearance(0); end function event_encounter_load(e) eq.register_npc_event('rujg', Event.signal, 260062, Mutation_Signal); eq.register_npc_event('rujg', Event.signal, 260091, Mutation_Signal); eq.register_npc_event('rujg', Event.signal, 260092, Mutation_Signal); eq.register_npc_event('rujg', Event.signal, 260019, Assistant_Signal); eq.register_npc_event('rujg', Event.combat, 260090, Trap3_Combat); eq.register_npc_event('rujg', Event.combat, 260089, Trap2_Combat); eq.register_npc_event('rujg', Event.combat, 260088, Trap_Combat); eq.register_npc_event('rujg', Event.combat, 260073, Text1_Combat); eq.register_npc_event('rujg', Event.combat, 260074, Text2_Combat); eq.register_npc_event('rujg', Event.combat, 260075, Text3_Combat); eq.register_npc_event('rujg', Event.combat, 260076, Text4_Combat); eq.register_npc_event('rujg', Event.combat, 260077, Text5_Combat); eq.register_npc_event('rujg', Event.combat, 260078, Text6_Combat); eq.register_npc_event('rujg', Event.combat, 260079, Text7_Combat); eq.register_npc_event('rujg', Event.combat, 260080, Text8_Combat); eq.register_npc_event('rujg', Event.combat, 260081, Text9_Combat); eq.register_npc_event('rujg', Event.combat, 260082, Text10_Combat); eq.register_npc_event('rujg', Event.combat, 260083, Text11_Combat); eq.register_npc_event('rujg', Event.combat, 260084, Text12_Combat); eq.register_npc_event('rujg', Event.combat, 260085, Text13_Combat); eq.register_npc_event('rujg', Event.combat, 260086, Text14_Combat); eq.register_npc_event('rujg', Event.combat, 260087, Text15_Combat); eq.register_npc_event('rujg', Event.death_complete, 260061, Researcher_Death); eq.register_npc_event('rujg', Event.combat, 260070, Researcher_Combat); eq.register_npc_event('rujg', Event.timer, 260070, Researcher_Timer); eq.register_npc_event('rujg', Event.death_complete, 260070, Researchers_Death); eq.register_npc_event('rujg', Event.death_complete, 260038, Subject_Death); eq.register_npc_event('rujg', Event.death_complete, 260044, Subject_Death); eq.register_npc_event('rujg', Event.death_complete, 260060, Subject_Death); eq.register_npc_event('rujg', Event.death_complete, 260021, Subject_Death); eq.register_npc_event('rujg', Event.death_complete, 260069, Battlelord_Death); eq.register_npc_event('rujg', Event.combat, 260069, Battlelord_Combat); eq.register_npc_event('rujg', Event.timer, 260069, Battlelord_Timer); end
Source: 17 Jan 2022
Quest Source: 28 May 2022