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The_Acolyte_of_Affliction.lua - Quest File
General Info
Quest File
function event_combat(e) if (e.joined == true) then eq.stop_timer('reset'); eq.set_timer('adds', 50 * 1000); else eq.set_timer('reset', 300 * 1000); eq.stop_timer('adds'); end end function event_timer(e) if (e.timer == 'reset') then eq.depop_all(207068); eq.stop_timer('reset'); else local rand = math.random(1,4); if (rand == 1) then eq.spawn2(207068, 0, 0, e.self:GetX()-5, e.self:GetY()+5, e.self:GetZ()+5, e.self:GetHeading()); -- NPC: a_construct_seedling eq.spawn2(207068, 0, 0, e.self:GetX(), e.self:GetY()+5, e.self:GetZ()+5, e.self:GetHeading()); -- NPC: a_construct_seedling eq.spawn2(207068, 0, 0, e.self:GetX()-5, e.self:GetY(), e.self:GetZ()+5, e.self:GetHeading()); -- NPC: a_construct_seedling eq.spawn2(207068, 0, 0, e.self:GetX()-2, e.self:GetY()+3, e.self:GetZ()+5, e.self:GetHeading()); -- NPC: a_construct_seedling elseif (rand == 2) then eq.spawn2(207068, 0, 0, e.self:GetX()-5, e.self:GetY()+5, e.self:GetZ()+5, e.self:GetHeading()); -- NPC: a_construct_seedling eq.spawn2(207068, 0, 0, e.self:GetX(), e.self:GetY()+5, e.self:GetZ()+5, e.self:GetHeading()); -- NPC: a_construct_seedling eq.spawn2(207068, 0, 0, e.self:GetX()-5, e.self:GetY(), e.self:GetZ()+5, e.self:GetHeading()); -- NPC: a_construct_seedling eq.spawn2(207068, 0, 0, e.self:GetX()-2, e.self:GetY()+3, e.self:GetZ()+5, e.self:GetHeading()); -- NPC: a_construct_seedling eq.spawn2(207068, 0, 0, e.self:GetX(), e.self:GetY(), e.self:GetZ(), e.self:GetHeading()); -- NPC: a_construct_seedling elseif (rand == 3) then eq.spawn2(207068, 0, 0, e.self:GetX()-5, e.self:GetY()+5, e.self:GetZ()+5, e.self:GetHeading()); -- NPC: a_construct_seedling eq.spawn2(207068, 0, 0, e.self:GetX(), e.self:GetY()+5, e.self:GetZ()+5, e.self:GetHeading()); -- NPC: a_construct_seedling eq.spawn2(207068, 0, 0, e.self:GetX()-5, e.self:GetY(), e.self:GetZ()+5, e.self:GetHeading()); -- NPC: a_construct_seedling eq.spawn2(207068, 0, 0, e.self:GetX()-2, e.self:GetY()+3, e.self:GetZ()+5, e.self:GetHeading()); -- NPC: a_construct_seedling eq.spawn2(207068, 0, 0, e.self:GetX(), e.self:GetY(), e.self:GetZ(), e.self:GetHeading()); -- NPC: a_construct_seedling eq.spawn2(207068, 0, 0, e.self:GetX()+3, e.self:GetY(), e.self:GetZ(), e.self:GetHeading()); -- NPC: a_construct_seedling elseif (rand == 4) then eq.spawn2(207068, 0, 0, e.self:GetX()-5, e.self:GetY()+5, e.self:GetZ()+5, e.self:GetHeading()); -- NPC: a_construct_seedling eq.spawn2(207068, 0, 0, e.self:GetX(), e.self:GetY()+5, e.self:GetZ()+5, e.self:GetHeading()); -- NPC: a_construct_seedling eq.spawn2(207068, 0, 0, e.self:GetX()-5, e.self:GetY(), e.self:GetZ()+5, e.self:GetHeading()); -- NPC: a_construct_seedling eq.spawn2(207068, 0, 0, e.self:GetX()-2, e.self:GetY()+3, e.self:GetZ()+5, e.self:GetHeading()); -- NPC: a_construct_seedling eq.spawn2(207068, 0, 0, e.self:GetX(), e.self:GetY(), e.self:GetZ(), e.self:GetHeading()); -- NPC: a_construct_seedling eq.spawn2(207068, 0, 0, e.self:GetX()+3, e.self:GetY(), e.self:GetZ(), e.self:GetHeading()); -- NPC: a_construct_seedling eq.spawn2(207068, 0, 0, e.self:GetX()-1, e.self:GetY()+5, e.self:GetZ()+5, e.self:GetHeading()); -- NPC: a_construct_seedling end eq.get_entity_list():MessageClose(e.self, false, 100, 0, "The bizarre pool begins to splash and churn with activity!"); end end function event_death_complete(e) eq.depop_all(207068); end
Source: 17 Jan 2022
Quest Source: 28 May 2022