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Saryrn.lua - Quest File
General Info
Quest File
function event_spawn(e) eq.set_next_hp_event(98); eq.set_timer('spawnsorrow', 5 * 1000); end function event_hp(e) if(e.hp_event == 98) then eq.signal(207052,1); -- NPC: Sorrowsong e.self:Say("Sorrowsong, sing for us. We want these wretches to enjoy their stay, don't we?"); eq.set_next_hp_event(90); eq.set_next_inc_hp_event(99); --to reset on event failure elseif (e.hp_event == 90) then eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, -12, -72, 579, 1); eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, -1, -72, 579, 1); eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, 10, -72, 579, 1); eq.set_next_hp_event(80); elseif (e.hp_event == 80) then eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, -12, -72, 579, 1); eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, -1, -72, 579, 1); eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, 10, -72, 579, 1); eq.set_next_hp_event(70); elseif (e.hp_event == 70) then eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, -12, -72, 579, 1); eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, -1, -72, 579, 1); eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, 10, -72, 579, 1); eq.set_next_hp_event(60); elseif (e.hp_event == 60) then eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, -12, -72, 579, 1); eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, -1, -72, 579, 1); eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, 10, -72, 579, 1); eq.set_next_hp_event(50); elseif (e.hp_event == 50) then eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, -12, -72, 579, 1); eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, -1, -72, 579, 1); eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, 10, -72, 579, 1); eq.set_next_hp_event(40); elseif (e.hp_event == 40) then eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, -12, -72, 579, 1); eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, -1, -72, 579, 1); eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, 10, -72, 579, 1); eq.set_next_hp_event(30); elseif (e.hp_event == 30) then eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, -12, -72, 579, 1); eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, -1, -72, 579, 1); eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, 10, -72, 579, 1); eq.set_next_hp_event(25); elseif (e.hp_event == 25) then eq.spawn2(207065, 0, 0, e.self:GetX(), e.self:GetY(), e.self:GetZ(), e.self:GetHeading()); -- NPC: #Sorrowsong e.self:Say("This filth is proving to be a challenge! Sorrowsong, attack these mortals!"); eq.depop(207052); eq.set_next_hp_event(20); elseif (e.hp_event == 20) then eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, -12, -72, 579, 1); eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, -1, -72, 579, 1); eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, 10, -72, 579, 1); eq.set_next_hp_event(10); elseif (e.hp_event == 10) then eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, -12, -72, 579, 1); eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, -1, -72, 579, 1); eq.spawn2(eq.ChooseRandom(207085,207086), 0, 0, 10, -72, 579, 1); end if e.inc_hp_event == 99 then eq.set_next_hp_event(98); end end function event_combat(e) if (e.joined == true) then eq.stop_timer('reset'); eq.set_timer('zcheck', 6 * 1000); else eq.set_timer('reset', 300 * 1000); eq.stop_timer('zcheck'); end end function event_timer(e) if (e.timer == 'reset') then eq.stop_timer('reset'); eq.set_next_inc_hp_event(99); --to reset on event failure eq.depop(207052); eq.depop(207065); eq.set_timer('spawnsorrow', 5 * 1000); elseif (e.timer == 'spawnsorrow') then eq.stop_timer('spawnsorrow'); eq.unique_spawn(207052, 0, 0, 1, 2, 579, 247); -- NPC: Sorrowsong elseif (e.timer == 'zcheck') then if e.self:GetZ() < 520 then e.self:Emote("dissolves into a swirling mist and moves back across the room"); e.self:GotoBind() end end end function event_death_complete(e) eq.unique_spawn(218068, 0, 0, e.self:GetX(), e.self:GetY(), e.self:GetZ(), e.self:GetHeading()); -- NPC: A_Planar_Projection end
Source: 17 Jan 2022
Quest Source: 28 May 2022