Log In
Sign Up
Go Gold
Home
Forum
Mail
Downloads
Game Search
Macro Editor
Notes
Membership
a_pile_of_living_rubble.lua - Quest File
General Info
Quest File
function event_death_complete(e) -- send a signal to the #earth_trigger that I died eq.signal(223169,1); -- NPC: phase_one_earth local xloc = e.self:GetX(); local yloc = e.self:GetY(); local zloc = e.self:GetZ(); local heading = e.self:GetHeading(); -- spawn between 2 and 4 a_rock_shaped_assassin local split_count = eq.ChooseRandom(2,3,4); for i = 1, split_count, 1 do if (i == 1) then eq.spawn2(223147,0,0,xloc,yloc+5,zloc,heading); -- NPC: a_rock_shaped_assassin elseif (i == 2) then eq.spawn2(223147,0,0,xloc,yloc-5,zloc,heading); -- NPC: a_rock_shaped_assassin elseif (i == 3) then eq.spawn2(223147,0,0,xloc,yloc+10,zloc,heading); -- NPC: a_rock_shaped_assassin elseif (i == 4) then eq.spawn2(223147,0,0,xloc,yloc-10,zloc,heading); -- NPC: a_rock_shaped_assassin end end end
Source: 17 Jan 2022
Quest Source: 28 May 2022