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Anar_of_Water.lua - Quest File
General Info
Quest File
function event_death_complete(e) -- send a signal to the #water_trigger that I died eq.signal(223172,1); -- NPC: phase_one_water end function event_spawn(e) eq.set_next_hp_event(91); end function event_hp(e) local xloc = e.self:GetX(); local yloc = e.self:GetY(); local zloc = e.self:GetZ(); local heading = e.self:GetHeading(); if (e.hp_event == 91) then -- spawn 2 a_deepwater_triloun eq.spawn2(eq.ChooseRandom(223100,223115),0,0,xloc,yloc + 15,zloc,heading); -- NPC(s): a_deepwater_triloun (223100), a_deepwater_triloun (223115) eq.spawn2(eq.ChooseRandom(223100,223115),0,0,xloc,yloc - 15,zloc,heading); -- NPC(s): a_deepwater_triloun (223100), a_deepwater_triloun (223115) eq.set_next_hp_event(51); elseif (e.hp_event == 51) then -- spawn 2 a_deepwater_triloun eq.spawn2(eq.ChooseRandom(223100,223115),0,0,xloc,yloc + 15,zloc,heading); -- NPC(s): a_deepwater_triloun (223100), a_deepwater_triloun (223115) eq.spawn2(eq.ChooseRandom(223100,223115),0,0,xloc,yloc - 15,zloc,heading); -- NPC(s): a_deepwater_triloun (223100), a_deepwater_triloun (223115) end end
Source: 17 Jan 2022
Quest Source: 28 May 2022