Log In
Sign Up
Go Gold
Home
Forum
Mail
Downloads
Game Search
Macro Editor
Notes
Membership
Jeplak_Lord_of_Srerendi.lua - Quest File
General Info
Quest File
local activated = false; local guards = {}; --spawned once fake Jeplak is activated function event_spawn(e) --depop mobs if happen to be up since cycle is restarting eq.depop_all(210267) --a_confused_castaway (210267) eq.depop_all(210231) --Jeplak_Lord_of_Srerendi (210231) activated = false; end function event_signal(e)-- Signal from the death of any appropriate named or trash if not trash_check() and not activated then activate(e.self); --activate if trash is cleared end end function event_timer(e) if e.timer == "monitor" then if trash_check() and not e.self:IsEngaged() then deactivate(e.self); else eq.stop_timer(e.timer); eq.set_timer("monitor", 15 * 1000); end end end function event_death_complete(e) eq.unique_spawn(210267,0,0,346,-2512,-450,0); --a_confused_castaway (210267) end function deactivate(mob) activated = false; eq.stop_all_timers(); mob:SetBodyType(11, true); mob:SetSpecialAbility(24, 1); --will not aggro mob:SetSpecialAbility(35, 1); --no harm from players mob:WipeHateList(); mob:GotoBind(); depop_guards(); end function activate(mob) activated = true; mob:SetBodyType(1, true); --humanoid mob:SetSpecialAbility(24, 0); --will not aggro mob:SetSpecialAbility(35, 0); --no harm from players eq.set_timer("monitor", 30 * 60 * 1000); --remain targetable for 30 minutes at a minimum. after that point will go untargetable if spwanpoints repop and mob is not engaged spawn_guards(); end function trash_check() --iterate through related spawnpoints for both Jeplak camps local spawn_table = {35744,35742,35783,35740,35739,35741,35737,35736,35771,35756,35755,35773,35772,35425,35753,35749,35750,35751,35748,35745,35747,35424}; for _,spawns in pairs(spawn_table) do local giant = eq.get_entity_list():GetNPCBySpawnID(spawns); if giant.valid then return true; end end return false; end function spawn_guards() local spawn_locs = { [1] = {435,-2400,-460,0}, [2] = {426,-2415,-460,0}, [3] = {447,-2415,-451,0}, [4] = {378,-2400,-462,0}, [5] = {362,-2400,-462,0}, [6] = {370,-2415,-462,0}, [7] = {317,-2415,-462,0}, [8] = {267,-2415,-462,0}, [9] = {260,-2400,-462,0}, [10] = {253,-2415,-462,0} }; for n = 1,10 do guards[n] = eq.spawn2(eq.ChooseRandom(210056,210099,210058),0,0,spawn_locs[n][1],spawn_locs[n][2],spawn_locs[n][3],spawn_locs[n][4]); end end function depop_guards() for k,v in pairs(guards) do guards[k]:Depop(false); end end
Source: 17 Jan 2022
Quest Source: 28 May 2022