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player.lua - Quest File
General Info
Quest File
local player_list = nil; local player_list_count = nil; local raid_group = nil; local clicker = nil; function event_click_door(e) local seventh_hammer_doors = { 1, 2, 3, 4, 5, 6 }; local door_id = e.door:GetDoorID(); if (door_id >= 8 and door_id <= 13) then e.self:MovePC(201, 456, 825, 9, 360); -- Zone: pojustice elseif (door_id >= 1 and door_id <= 6) then if (e.self:GetItemIDAt(Slot.Cursor) == 31599) then -- make sure these are reset player_list = nil; player_list_count = nil; raid_group = nil; clicker = e.self; -- if we're in a raid, we need to move our raid group members local raid = e.self:GetRaid(); if (raid.valid) then player_list = raid; player_list_count = raid:RaidCount(); raid_group = raid:GetGroup(e.self); else -- so we're not in raid, lets check for real groups local group = e.self:GetGroup(); if (group.valid) then player_list = group; player_list_count = group:GroupCount(); end end MoveGroup(e.self:GetX(), e.self:GetY(), e.self:GetZ(), 75, 65, 1308, 7, 121); --using this until proximity_say is fixed --monk has to have all trials done to loot Symbol on live so force monk to do the clickup or no triggered spawn local qglobals = eq.get_qglobals(e.self); local el = eq.get_entity_list(); if (qglobals["monk_epic"] >= "5" and qglobals["monk_7thhammer"] == nil and el:IsMobSpawnedByNpcTypeID(201074) == false) then eq.unique_spawn(201074,0,0,71,1218,9,0); -- NPC: The_Seventh_Hammer eq.signal(201074, 999); -- NPC: The_Seventh_Hammer eq.set_global("monk_7thhammer","1",3,"H2"); end else e.self:MovePC(201, 156, 470, -48, 360); -- Zone: pojustice end end end function MoveGroup(src_x, src_y, src_z, distance, tgt_x, tgt_y, tgt_z, tgt_h) if (player_list ~= nil) then for i = 0, player_list_count - 1, 1 do local mob_v = player_list:GetMember(i); if (mob_v ~= nil and mob_v.valid and mob_v:IsClient()) then local client_v = mob_v:CastToClient(); if (client_v.valid) then -- so we need to check if their group numbers match in raid need to check the clicker if they are in no group in a raid if (raid_group == nil or client_v:GetID() == clicker:GetID() or (raid_group ~= -1 and player_list:GetGroupNumber(i) == raid_group)) then -- check the distance and port them up if close enough if (client_v:CalculateDistance(src_x, src_y, src_z) <= distance) then -- port the player up client_v:MovePC(201, tgt_x, tgt_y, tgt_z, tgt_h); -- Zone: pojustice end end end end end end end
Source: 17 Jan 2022
Quest Source: 28 May 2022