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#Zoner.lua - Quest File
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Quest File
local sewer_zones = { [285] = true, [286] = true, [287] = true, [288] = true } function event_spawn(e) local x = e.self:GetX() local y = e.self:GetY() eq.set_proximity(x - 10, x + 10, y - 10, y + 10) end function event_enter(e) local dz = e.other:GetExpedition() if dz.valid and sewer_zones[dz:GetZoneID()] then e.other:MovePCDynamicZone(dz:GetZoneID()) end end
Source: 17 Jan 2022
Quest Source: 28 May 2022