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skeletons.lua - Quest File
General Info
Quest File
-- there was no time limit for this on live, waited over 5 minutes with an icy spawned local icy_count = 0 function skeleton_death(e) if e.self:GetNPCTypeID() == 237756 then -- a_chromatic_bonewalker (gray) eq.spawn2(237791, 0, 0, e.self:GetX(), e.self:GetY(), e.self:GetZ(), e.self:GetHeading()) -- a_chromatic_bonewalker (brown) elseif e.self:GetNPCTypeID() == 237791 then -- a_chromatic_bonewalker (brown) eq.spawn2(237757, 0, 0, e.self:GetX(), e.self:GetY(), e.self:GetZ(), e.self:GetHeading()) -- a_chromatic_bonewalker (red) elseif e.self:GetNPCTypeID() == 237757 then -- a_chromatic_bonewalker (red) eq.spawn2(237789, 0, 0, e.self:GetX(), e.self:GetY(), e.self:GetZ(), e.self:GetHeading()) -- an_icy_bonewalker icy_count = icy_count + 1 eq.debug("icy skeleton count: " .. icy_count) if icy_count == 4 then eq.depop_all(237789) -- an_icy_bonewalker eq.signal(237743, 2) -- Durgin_Skell (skeleton event complete) end elseif e.self:GetNPCTypeID() == 237789 then -- an_icy_bonewalker eq.spawn2(237756, 0, 0, e.self:GetX(), e.self:GetY(), e.self:GetZ(), e.self:GetHeading()) -- a_chromatic_bonewalker (gray) icy_count = math.max(0, icy_count - 1) end end function event_encounter_load(e) eq.register_npc_event("skeletons", Event.death_complete, 237756, skeleton_death) -- a_chromatic_bonewalker (gray, texture 1) eq.register_npc_event("skeletons", Event.death_complete, 237791, skeleton_death) -- a_chromatic_bonewalker (brown, texture 2) eq.register_npc_event("skeletons", Event.death_complete, 237757, skeleton_death) -- a_chromatic_bonewalker (red, texture 3) eq.register_npc_event("skeletons", Event.death_complete, 237789, skeleton_death) -- an_icy_bonewalker end
Source: 17 Jan 2022
Quest Source: 28 May 2022