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items.lua - Quest File
General Info
Quest File
local items = {} function items.check_turn_in(trade, trade_check) --create trade_return table == trade --shallow copy local trade_return = {}; for key, value in pairs(trade) do trade_return[key] = value; end --for every item in trade_check check trade_return --if item exists in trade_return then --remove that item from trade_return --else --failure for i = 1, 4 do local key = "item" .. i; if(trade_check[key] ~= nil and trade_check[key] ~= 0) then local found = false; for j = 1, 4 do local inst = trade_return["item" .. j]; if(inst.valid and trade_check[key] == inst:GetID()) then trade_return["item" .. j] = ItemInst(); found = true; break; end end if(not found) then return false; end end end --convert our money into copper then check that we have enough then convert change back local trade_check_money = 0; local return_money = 0; if(trade_check["platinum"] ~= nil and trade_check["platinum"] ~= 0) then trade_check_money = trade_check_money + (trade_check["platinum"] * 1000); end if(trade_check["gold"] ~= nil and trade_check["gold"] ~= 0) then trade_check_money = trade_check_money + (trade_check["gold"] * 100); end if(trade_check["silver"] ~= nil and trade_check["silver"] ~= 0) then trade_check_money = trade_check_money + (trade_check["silver"] * 10); end if(trade_check["copper"] ~= nil and trade_check["copper"] ~= 0) then trade_check_money = trade_check_money + trade_check["copper"]; end return_money = return_money + trade_return["platinum"] * 1000 + trade_return["gold"] * 100; return_money = return_money + trade_return["silver"] * 10 + trade_return["copper"]; if(return_money < trade_check_money) then return false; else return_money = return_money - trade_check_money; end --replace trade with trade_return trade.item1 = trade_return.item1; trade.item2 = trade_return.item2; trade.item3 = trade_return.item3; trade.item4 = trade_return.item4; trade.platinum = math.floor(return_money / 1000); return_money = return_money - (trade.platinum * 1000); trade.gold = math.floor(return_money / 100); return_money = return_money - (trade.gold * 100); trade.silver = math.floor(return_money / 10); return_money = return_money - (trade.silver * 10); trade.copper = return_money; return true; end function items.return_items(npc, client, trade, text) text = text or true; local returned = false; for i = 1, 4 do local inst = trade["item" .. i]; if(inst.valid) then if(eq.is_disc_tome(inst:GetID()) and npc:GetClass() > 19 and npc:GetClass() < 36) then if(client:GetClass() == npc:GetClass() - 19) then client:TrainDisc(inst:GetID()); else npc:Say(string.format("You are not a member of my guild. I will not train you!")); client:PushItemOnCursor(inst); returned = true; end else client:PushItemOnCursor(inst); if(text == true) then npc:Say(string.format("I have no need for this %s, you can have it back.", client:GetCleanName())); end returned = true; end end end local money = false; if(trade.platinum ~= 0) then returned = true; money = true; end if(trade.gold ~= 0) then returned = true; money = true; end if(trade.silver ~= 0) then returned = true; money = true; end if(trade.copper ~= 0) then returned = true; money = true; end if(money == true) then client:AddMoneyToPP(trade.copper, trade.silver, trade.gold, trade.platinum, true); end return returned; end return items;
Source: 17 Jan 2022
Quest Source: 28 May 2022