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entity_list_ext.lua - Quest File
General Info
Quest File
function EntityList:Foreach(func, cond, lst) for ent in lst.entries do local cv = cond(ent); if(cv) then func(ent); end end end function EntityList:ForeachMob(func, cond) cond = cond or function(ent) return true end; local lst = self:GetMobList(); self:Foreach(func, cond, lst); end function EntityList:ForeachClient(func, cond) cond = cond or function(ent) return true end; local lst = self:GetClientList(); self:Foreach(func, cond, lst); end function EntityList:ForeachNPC(func, cond) cond = cond or function(ent) return true end; local lst = self:GetNPCList(); self:Foreach(func, cond, lst); end function EntityList:ForeachCorpse(func, cond) cond = cond or function(ent) return true end; local lst = self:GetCorpseList(); self:Foreach(func, cond, lst); end function EntityList:ForeachObject(func, cond) cond = cond or function(ent) return true end; local lst = self:GetObjectList(); self:Foreach(func, cond, lst); end function EntityList:ForeachDoor(func, cond) cond = cond or function(ent) return true end; local lst = self:GetDoorsList(); self:Foreach(func, cond, lst); end function EntityList:ForeachSpawn(func, cond) cond = cond or function(ent) return true end; local lst = self:GetSpawnList(); self:Foreach(func, cond, lst); end function EntityList:Count(cond, lst) local ret = 0; for ent in lst.entries do local cv = cond(ent); if(cv) then ret = ret + 1; end end return ret; end function EntityList:CountMob(cond) cond = cond or function(ent) return true end; local lst = self:GetMobList(); return self:Count(cond, lst); end function EntityList:CountClient(cond) cond = cond or function(ent) return true end; local lst = self:GetClientList(); return self:Count(cond, lst); end function EntityList:CountNPC(cond) cond = cond or function(ent) return true end; local lst = self:GetNPCList(); return self:Count(cond, lst); end function EntityList:CountCorpse(cond) cond = cond or function(ent) return true end; local lst = self:GetCorpseList(); return self:Count(cond, lst); end function EntityList:CountObject(cond) cond = cond or function(ent) return true end; local lst = self:GetObjectList(); return self:Count(cond, lst); end function EntityList:CountDoor(cond) cond = cond or function(ent) return true end; local lst = self:GetDoorsList(); return self:Count(cond, lst); end function EntityList:CountSpawn(cond) cond = cond or function(ent) return true end; local lst = self:GetSpawnList(); return self:Count(cond, lst); end
Source: 17 Jan 2022
Quest Source: 28 May 2022