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77005.lua - Quest File
General Info
Quest File
function event_say(e) if(e.message:findi("hail")) then e.self:Say("If you would like to adjust the offensive difficulty level of this npc, let me know if you would like a [low], [medium], or [hard] difficulty. Perhaps you would like to [add flurry], [remove flurry], [add rampage], [remove rampage], [add ae rampage], [remove ae rampage], [hit slower], [hit faster], [mitigate more slow], or [mitigate less slow]. You may also [repop] me to reset my settings."); elseif(e.message:findi("low")) then e.self:ModifyNPCStat("accuracy", "100"); e.self:ModifyNPCStat("atk", "200"); elseif(e.message:findi("medium")) then e.self:ModifyNPCStat("accuracy", "500"); e.self:ModifyNPCStat("atk", "300"); elseif(e.message:findi("hard")) then e.self:ModifyNPCStat("accuracy", "900"); e.self:ModifyNPCStat("atk", "400"); elseif(e.message:findi("add flurry")) then e.self:SetSpecialAbility(SpecialAbility.flurry, 1) elseif(e.message:findi("remove flurry")) then e.self:SetSpecialAbility(SpecialAbility.flurry, 0) elseif(e.message:findi("add rampage")) then e.self:SetSpecialAbility(SpecialAbility.rampage, 1) elseif(e.message:findi("remove rampage")) then e.self:SetSpecialAbility(SpecialAbility.rampage, 0) elseif(e.message:findi("add ae rampage")) then e.self:SetSpecialAbility(SpecialAbility.area_rampage, 1) elseif(e.message:findi("remove ae rampage")) then e.self:SetSpecialAbility(SpecialAbility.area_rampage, 0) elseif(e.message:findi("hit slower")) then e.self:ModifyNPCStat("attack_delay","20"); elseif(e.message:findi("hit faster")) then e.self:ModifyNPCStat("attack_delay","10"); elseif(e.message:findi("mitigate more slow")) then e.self:ModifyNPCStat("slow_mitigation","85"); elseif(e.message:findi("mitigate less slow")) then e.self:ModifyNPCStat("slow_mitigation","15"); elseif(e.message:findi("repop")) then eq.depop_with_timer(); end end
Source: 17 Jan 2022
Quest Source: 28 May 2022