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Dimaal_the_Spiritmaster.lua - Quest File
General Info
Quest File
-- Huffin script info -- a_cursed_conscript (224437) -- a_cursed_magus (224441) -- a_cursed_vicar (224440) -- Simati_the_Cursed (224444) -- Phizan_Crindo (224439) -- a_fallen_knight (224438) -- a_fallen_priest (224442) -- a_fallen_thaumaturge (224443) -- a_doomed_partisan (224445) -- a_doomed_sorcerer (224446) -- a_doomed_curate (224447) -- Tagai_Darkheart (224448) -- cracked finger bone (56001) -- broken finger bone (56002) -- pristine finger bone (56003) -- items: 56001, 56002, 56003 local wave_counter = 0; local event_started = 0; function event_spawn(e) wave_counter = 0; event_started = 0; end function event_say(e) if (event_started == 0) then if(e.message:findi("hail")) then e.self:Say("'Ahh a visitor, I see? Welcome to the Cave of the Damned. I am the keeper of these caves, and I have been charged with holding the spiritual [manifestations] at bay. Many bloody battles have been fought on the shores of Gunthak, many more battles will be fought here.'"); elseif(e.message:findi("manifestations")) then e.self:Say("'Most of the spirits that perish on the beach move on to the next world, though a few remain bound to their ships or comrades and remain on the shore. Every once in a great while, however, a spirit breaks its bond to the beach and is drawn to this cave. There is magic in this cave, dark magic. The spirits that find their way here draw power from the magic in the caves. I assure that the spirits that find their way here remain contained in the cave, along with their [treasures].'"); elseif(e.message:findi("treasures")) then e.self:Say("'Finger bones. There is strong magic in the bones of our fingers, and I use such bones to summon the spirits, as well as keep them bound to this cave. Bring me four identical finger bones, the better condition the bones are in, the stronger the spirits I call will be.'"); end else e.self:Say("'The spirits are busy. Your time will come.'"); end end function event_trade(e) if (event_started == 0) then local item_lib = require("items"); if (item_lib.check_turn_in(e.trade, {item1 = 56001,item2 = 56001,item3 = 56001,item4 = 56001})) then e.self:Say("'The spirits shall come. Ready yourselves.'"); event_started = event_started + 1; eq.set_timer('lowwave1', 6 * 1000); elseif (item_lib.check_turn_in(e.trade, {item1 = 56002,item2 = 56002,item3 = 56002,item4 = 56002})) then e.self:Say("'The spirits shall come. Ready yourselves.'"); event_started = event_started + 1; eq.set_timer('midwave1', 6 * 1000); elseif (item_lib.check_turn_in(e.trade, {item1 = 56003,item2 = 56003,item3 = 56003,item4 = 56003})) then e.self:Say("'The spirits shall come. Ready yourselves.'"); event_started = event_started + 1; eq.set_timer('topwave1', 6 * 1000); end item_lib.return_items(e.self, e.other, e.trade) else e.self:Say("'The spirits are busy. Your time will come.'"); end end function event_timer(e) if (e.timer == 'topwave1' and wave_counter < 7) then eq.spawn2(224438, 0, 0, 1107, -2526, -42, 355); -- NPC: a_fallen_knight eq.spawn2(224438, 0, 0, 1076, -2470, -44, 297); -- NPC: a_fallen_knight eq.spawn2(224438, 0, 0, 1004, -2458, -40, 237); -- NPC: a_fallen_knight eq.spawn2(224438, 0, 0, 963, -2526, -42, 161); -- NPC: a_fallen_knight eq.spawn2(224438, 0, 0, 941, -2582, -47, 104); -- NPC: a_fallen_knight eq.spawn2(224438, 0, 0, 959, -2640, -44, 55); -- NPC: a_fallen_knight eq.spawn2(224442, 0, 0, 1034, -2640, -44, 508); -- NPC: a_fallen_priest eq.spawn2(224443, 0, 0, 1112, -2599, -45, 427); -- NPC: a_fallen_thaumaturge eq.set_timer('topwave1', 600 * 1000); wave_counter = wave_counter + 1; elseif (e.timer == 'topwave1' and wave_counter == 7) then eq.spawn2(224438, 0, 0, 1107, -2526, -42, 355); -- NPC: a_fallen_knight eq.spawn2(224438, 0, 0, 1076, -2470, -44, 297); -- NPC: a_fallen_knight eq.spawn2(224438, 0, 0, 1004, -2458, -40, 237); -- NPC: a_fallen_knight eq.spawn2(224438, 0, 0, 963, -2526, -42, 161); -- NPC: a_fallen_knight eq.spawn2(224438, 0, 0, 941, -2582, -47, 104); -- NPC: a_fallen_knight eq.spawn2(224438, 0, 0, 959, -2640, -44, 55); -- NPC: a_fallen_knight eq.spawn2(224442, 0, 0, 1034, -2640, -44, 508); -- NPC: a_fallen_priest eq.spawn2(224443, 0, 0, 1112, -2599, -45, 427); -- NPC: a_fallen_thaumaturge eq.spawn2(224439, 0, 0, 1116, -2545, -43, 384); -- NPC: Phizan_Crindo eq.stop_timer('topwave1'); e.self:Say("'You seem to have this situation under control. I will depart now. Best of luck.'"); eq.depop_with_timer(); elseif (e.timer == 'midwave1' and wave_counter < 4) then eq.spawn2(224445, 0, 0, 1107, -2526, -42, 355); -- NPC: a_doomed_partisan eq.spawn2(224445, 0, 0, 1004, -2458, -40, 237); -- NPC: a_doomed_partisan eq.spawn2(224445, 0, 0, 963, -2526, -42, 161); -- NPC: a_doomed_partisan eq.spawn2(224445, 0, 0, 959, -2640, -44, 55); -- NPC: a_doomed_partisan eq.spawn2(224446, 0, 0, 1034, -2640, -44, 508); -- NPC: a_doomed_sorcerer eq.spawn2(224447, 0, 0, 1112, -2599, -45, 427); -- NPC: a_doomed_curate eq.set_timer('midwave1', 420 * 1000); wave_counter = wave_counter + 1; elseif (e.timer == 'midwave1' and wave_counter == 4) then eq.spawn2(224445, 0, 0, 1107, -2526, -42, 355); -- NPC: a_doomed_partisan eq.spawn2(224445, 0, 0, 1004, -2458, -40, 237); -- NPC: a_doomed_partisan eq.spawn2(224445, 0, 0, 963, -2526, -42, 161); -- NPC: a_doomed_partisan eq.spawn2(224445, 0, 0, 959, -2640, -44, 55); -- NPC: a_doomed_partisan eq.spawn2(224446, 0, 0, 1034, -2640, -44, 508); -- NPC: a_doomed_sorcerer eq.spawn2(224447, 0, 0, 1112, -2599, -45, 427); -- NPC: a_doomed_curate eq.spawn2(224448, 0, 0, 1116, -2545, -43, 384); -- NPC: Tagai_Darkheart eq.stop_timer('midwave1'); e.self:Say("'You seem to have this situation under control. I will depart now. Best of luck.'"); eq.depop_with_timer(); elseif (e.timer == 'lowwave1' and wave_counter < 4) then eq.spawn2(224437, 0, 0, 1107, -2526, -42, 355); -- NPC: a_cursed_conscript eq.spawn2(224437, 0, 0, 1004, -2458, -40, 237); -- NPC: a_cursed_conscript eq.spawn2(224437, 0, 0, 963, -2526, -42, 161); -- NPC: a_cursed_conscript eq.spawn2(224437, 0, 0, 959, -2640, -44, 55); -- NPC: a_cursed_conscript eq.spawn2(224440, 0, 0, 1034, -2640, -44, 508); -- NPC: a_cursed_vicar eq.spawn2(224441, 0, 0, 1112, -2599, -45, 427); -- NPC: a_cursed_magus eq.set_timer('lowwave1', 360 * 1000); wave_counter = wave_counter + 1; elseif (e.timer == 'lowwave1' and wave_counter == 4) then eq.spawn2(224437, 0, 0, 1107, -2526, -42, 355); -- NPC: a_cursed_conscript eq.spawn2(224437, 0, 0, 1004, -2458, -40, 237); -- NPC: a_cursed_conscript eq.spawn2(224437, 0, 0, 963, -2526, -42, 161); -- NPC: a_cursed_conscript eq.spawn2(224437, 0, 0, 959, -2640, -44, 55); -- NPC: a_cursed_conscript eq.spawn2(224440, 0, 0, 1034, -2640, -44, 508); -- NPC: a_cursed_vicar eq.spawn2(224441, 0, 0, 1112, -2599, -45, 427); -- NPC: a_cursed_magus eq.spawn2(224444, 0, 0, 1116, -2545, -43, 384); -- NPC: Simati_the_Cursed eq.stop_timer('lowwave1'); e.self:Say("'You seem to have this situation under control. I will depart now. Best of luck.'"); eq.depop_with_timer(); end end
Source: 17 Jan 2022
Quest Source: 28 May 2022