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druid_1_5.lua - Quest File
General Info
Quest File
-- 92198 Goblin King Dronan 61 Warr -- 92199 Whip Cracker Garzul 58 Warr -- 92200 Earth Seer Hunknort 61 Shaman -- 92201 Goblin Seeker 34 Necro -- 92202 Goblin Hider 58 Rogue local seeker_rounds; local num_move; function King_Spawn(e) eq.set_timer("depop",30*60*1000); eq.set_timer("spawn_seekers",45*1000); eq.set_timer("spawn_hiders",8*60*1000); eq.set_timer("shout1",6.5*60*1000); eq.set_timer("shout2",7*60*1000); eq.set_timer("shout3",7.5*60*1000); seeker_rounds=1; eq.spawn2(92201,0,0,2884,3320,345.5,0); -- NPC: #Goblin_Seeker eq.spawn2(92201,0,0,2880,3325,345.5,0); -- NPC: #Goblin_Seeker eq.spawn2(92201,0,0,2876,3330,345.5,0); -- NPC: #Goblin_Seeker eq.spawn2(92201,0,0,2872,3335,345.5,0); -- NPC: #Goblin_Seeker eq.spawn2(92201,0,0,2868,3340,345.5,0); -- NPC: #Goblin_Seeker num_move=0; end function King_Timer(e) if(e.timer=="depop") then eq.stop_timer("depop"); e.self:Shout("Contest over!"); eq.depop_all(92199); eq.depop_all(92200); eq.depop_all(92201); eq.depop_all(92202); eq.depop(); elseif (e.timer=="spawn_seekers") then if (seeker_rounds > 10) then eq.stop_timer("spawn_seekers"); end eq.spawn2(92201,0,0,2878,3320,345.5,0); -- NPC: #Goblin_Seeker eq.spawn2(92201,0,0,2876,3325,345.5,0); -- NPC: #Goblin_Seeker eq.spawn2(92201,0,0,2874,3330,345.5,0); -- NPC: #Goblin_Seeker eq.spawn2(92201,0,0,2876,3335,345.5,0); -- NPC: #Goblin_Seeker eq.spawn2(92201,0,0,2878,3340,345.5,0); -- NPC: #Goblin_Seeker seeker_rounds=seeker_rounds+1; elseif (e.timer == "shout1") then eq.stop_timer("shout1"); e.self:Shout("Ever since Glerbag found prize on intruder all of you keep bothering King Dronan with crying about who owns it. Gorta killed Glerbag, so Gorta says it's his. Then Bittersmell and One-eye both say they killed Gorta and it is theirs. So I kill Bittersmell and One-eye and declare that there will be a contest and the winner will get it. For a while you shut up and I am happy."); elseif (e.timer == "shout2") then eq.stop_timer("shout2"); e.self:Shout("Now Stinkbelly remembers contest and all you start to bother me again. I smarter than you, I know this not going to help. But if it shut you up for a few days, then I declare today the day of the contest!"); elseif (e.timer == "shout3") then eq.stop_timer("shout3"); e.self:Shout("Shut up! Here is how contest works. I choose someone to be Hidden. Then he go and hide. Find Hidden and get prize. Simple contest. Contest last until I say it over. It start when I say it start."); elseif (e.timer == "spawn_hiders") then eq.stop_timer("spawn_hiders"); e.self:Shout("Contest start now!"); eq.spawn2(92202,0,0,2950.3,947.4,415.7,240); -- NPC: #Goblin_Hider eq.spawn2(92202,0,0,746.9,-1143,-258,266); -- NPC: #Goblin_Hider eq.spawn2(92202,0,0,-1891.8,-1803.4,13.11,226); -- NPC: #Goblin_Hider eq.spawn2(92202,0,0,-3431.6,3034.9,307.9,464); -- NPC: #Goblin_Hider local npc_list = eq.get_entity_list():GetNPCList(); for npc in npc_list.entries do if (npc.valid and npc:GetNPCTypeID() == 92202) then npc:AddItem(62826,1); break; end end end end function Seeker_Spawn(e) e.self:MoveTo(2882,3509.6,358,0,true); eq.set_timer("path",28*1000); eq.set_timer("shout1",math.random(15, 40)*1000); eq.set_timer("shout2",math.random(10, 45)*1000); end function Seeker_Timer(e) if(e.timer=="shout1") then eq.stop_timer("shout1"); e.self:Shout("I will win the prize and I'm going to eat it!") elseif (e.timer == "shout2") then eq.stop_timer("shout2"); e.self:Shout("King Dronan rules!") elseif (e.timer == "path") then eq.stop_timer("path"); if (math.random(1,2)==1) then e.self:MoveTo(3324,3350,350,94,true); else e.self:MoveTo(2328,3448,292.6,181,true); end eq.set_timer("move",40*1000); elseif (e.timer == "move") then eq.stop_timer("move"); num_move=num_move+1; --make it rain goblins --e.self:GMMove(math.random(-3350,3350), math.random(-3400,3400), 330, math.random(0,230)); --concat("e.self:MoveTo(",x+5,",",y+5,",",z,", math.random(0,230),true);") if (num_move==1) then e.self:MoveTo(-1719.000000,1296.000000,75.599998, math.random(0,230),true); elseif (num_move==2) then e.self:MoveTo(538.880005,-2891.000000,-357.799988, math.random(0,230),true); elseif (num_move==3) then e.self:MoveTo(3651.879883,2286.000000,219.899994, math.random(0,230),true); elseif (num_move==4) then e.self:MoveTo(545.880005,2641.879883,302.250000, math.random(0,230),true); elseif (num_move==5) then e.self:MoveTo(-49.000000,1576.000000,133.300003, math.random(0,230),true); elseif (num_move==6) then e.self:MoveTo(821.000000,952.880005,13.250000, math.random(0,230),true); elseif (num_move==7) then e.self:MoveTo(2011.000000,1662.880005,348.130005, math.random(0,230),true); elseif (num_move==8) then e.self:MoveTo(3176.000000,-1290.880005,-286.630005, math.random(0,230),true); elseif (num_move==9) then e.self:MoveTo(861.500000,1472.000000,130.500000, math.random(0,230),true); elseif (num_move==10) then e.self:MoveTo(3643.879883,3078.000000,348.750000, math.random(0,230),true); elseif (num_move==11) then e.self:MoveTo(-1472.000000,2136.000000,213.250000, math.random(0,230),true); elseif (num_move==12) then e.self:MoveTo(2905.000000,3459.000000,344.500000, math.random(0,230),true); elseif (num_move==13) then e.self:MoveTo(2933.000000,3463.000000,344.880005, math.random(0,230),true); elseif (num_move==14) then e.self:MoveTo(2864.000000,3461.000000,345.880005, math.random(0,230),true); elseif (num_move==15) then e.self:MoveTo(2838.000000,3462.000000,345.130005, math.random(0,230),true); elseif (num_move==16) then e.self:MoveTo(2970.750000,3300.750000,346.000000, math.random(0,230),true); elseif (num_move==17) then e.self:MoveTo(-2183.000000,-1174.880005,-299.750000, math.random(0,230),true); elseif (num_move==18) then e.self:MoveTo(2957.000000,-3410.879883,-508.500000, math.random(0,230),true); elseif (num_move==19) then e.self:MoveTo(-3235.879883,3325.629883,301.750000, math.random(0,230),true); elseif (num_move==20) then e.self:MoveTo(3051.750000,3111.629883,321.130005, math.random(0,230),true); elseif (num_move==21) then e.self:MoveTo(-3020.879883,-8.250000,-102.300003, math.random(0,230),true); elseif (num_move==22) then e.self:MoveTo(-2956.879883,-2608.250000,-385.899994, math.random(0,230),true); elseif (num_move==23) then e.self:MoveTo(-799.000000,-401.380005,-114.000000, math.random(0,230),true); elseif (num_move==24) then e.self:MoveTo(-780.380005,-175.130005,-114.000000, math.random(0,230),true); elseif (num_move==25) then e.self:MoveTo(-355.000000,1952.000000,175.750000, math.random(0,230),true); elseif (num_move==26) then e.self:MoveTo(-3224.879883,1345.630005,2.900000, math.random(0,230),true); elseif (num_move==27) then e.self:MoveTo(2615.250000,3325.129883,313.130005, math.random(0,230),true); elseif (num_move==28) then e.self:MoveTo(-586.000000,-2816.000000,-480.250000, math.random(0,230),true); elseif (num_move==29) then e.self:MoveTo(-661.000000,-2844.000000,-473.880005, math.random(0,230),true); elseif (num_move==30) then e.self:MoveTo(-607.000000,-2825.000000,-478.750000, math.random(0,230),true); elseif (num_move==31) then e.self:MoveTo(2314.000000,1916.000000,345.250000, math.random(0,230),true); elseif (num_move==32) then e.self:MoveTo(2844.879883,-209.880005,-62.299999, math.random(0,230),true); elseif (num_move==33) then e.self:MoveTo(3046.879883,1416.000000,101.379997, math.random(0,230),true); elseif (num_move==34) then e.self:MoveTo(-3401.879883,-297.000000,-149.100006, math.random(0,230),true); elseif (num_move==35) then e.self:MoveTo(-2485.879883,-2812.879883,-212.000000, math.random(0,230),true); elseif (num_move==36) then e.self:MoveTo(-978.880005,1703.000000,156.500000, math.random(0,230),true); elseif (num_move==37) then e.self:MoveTo(-2049.129883,416.880005,-79.879997, math.random(0,230),true); elseif (num_move==38) then e.self:MoveTo(3377.879883,-2315.879883,-404.600006, math.random(0,230),true); elseif (num_move==39) then e.self:MoveTo(-821.000000,1613.880005,100.099998, math.random(0,230),true); elseif (num_move==40) then e.self:MoveTo(-1901.750000,-2946.250000,-533.500000, math.random(0,230),true); elseif (num_move==41) then e.self:MoveTo(-607.380005,-2726.000000,-495.500000, math.random(0,230),true); elseif (num_move==42) then e.self:MoveTo(1723.000000,-1876.000000,-375.500000, math.random(0,230),true); elseif (num_move==43) then e.self:MoveTo(-2143.000000,-1428.000000,-186.899994, math.random(0,230),true); elseif (num_move==44) then e.self:MoveTo(-1327.880005,-1424.000000,-339.799988, math.random(0,230),true); elseif (num_move==45) then e.self:MoveTo(-3692.879883,-698.250000,-88.800003, math.random(0,230),true); elseif (num_move==46) then e.self:MoveTo(-2941.879883,-1585.250000,-168.750000, math.random(0,230),true); elseif (num_move==47) then e.self:MoveTo(-848.380005,-2815.629883,-437.380005, math.random(0,230),true); elseif (num_move==48) then e.self:MoveTo(1760.000000,-1807.000000,-375.500000, math.random(0,230),true); elseif (num_move==49) then e.self:MoveTo(1947.000000,-1924.000000,-375.500000, math.random(0,230),true); elseif (num_move==50) then e.self:MoveTo(2023.000000,-1591.000000,-375.500000, math.random(0,230),true); elseif (num_move==51) then e.self:MoveTo(1970.000000,-1548.000000,-375.500000, math.random(0,230),true); elseif (num_move==52) then e.self:MoveTo(1949.000000,-1609.000000,-375.500000, math.random(0,230),true); elseif (num_move==53) then e.self:MoveTo(1972.000000,-1913.000000,-375.500000, math.random(0,230),true); elseif (num_move==54) then e.self:MoveTo(2193.879883,-1895.380005,-383.750000, math.random(0,230),true); elseif (num_move==55) then e.self:MoveTo(1741.380005,-1818.250000,-375.500000, math.random(0,230),true); end end end function Whip_Spawn(e) eq.set_timer("shout1",4*60*1000); eq.set_timer("shout2",4.3*60*1000); end function Whip_Timer(e) if(e.timer=="shout1") then eq.stop_timer("shout1"); e.self:Shout("Gather! Servants of Dronan gather!") elseif (e.timer == "shout2") then eq.stop_timer("shout2"); e.self:Shout("Hurry it up! You no want Garzul to come get you!") end end function event_encounter_load(e) eq.register_npc_event('druid_1_5', Event.timer, 92198, King_Timer); eq.register_npc_event('druid_1_5', Event.spawn, 92198, King_Spawn); eq.register_npc_event('druid_1_5', Event.timer, 92199, Whip_Timer); eq.register_npc_event('druid_1_5', Event.spawn, 92199, Whip_Spawn); eq.register_npc_event('druid_1_5', Event.spawn, 92201, Seeker_Spawn); eq.register_npc_event('druid_1_5', Event.timer, 92201, Seeker_Timer); end
Source: 17 Jan 2022
Quest Source: 28 May 2022