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Name
Mana
Classes Effects
Bottle of Healing XI
0 - - Slot 1: Increase Hitpoints by 2041 to 2317 (random)
Slot 2: Stacking: Block new spell if slot -100 is effect 'Hitpoints
Bottle of Healing XII
0 - - Slot 1: Increase Hitpoints by 2388 to 2710 (random)
Slot 2: Stacking: Block new spell if slot -100 is effect 'Hitpoints
Bottle of Healing XIII
0 - - Slot 1: Increase Hitpoints by 2745 to 3115 (random)
Slot 2: Stacking: Block new spell if slot -100 is effect 'Hitpoints
Bottle of Healing XIV
0 - - Slot 1: Increase Hitpoints by 3120 to 3500 (random)
Slot 2: Stacking: Block new spell if slot -100 is effect 'Hitpoints
Bottle of Health I
0 1 - Slot 1: Increase AC by 1.5
Slot 2: Increase Max Hitpoints by 15
Slot 3: Stacking: Block new spell if slot 1 is effect 'AC' and < 100000
Slot 4: Stacking: Block new spell if slot 2 is effect 'Max Hitpoints' and < 100000
Bottle of Health II
0 1 - Slot 1: Increase AC by 3
Slot 2: Increase Max Hitpoints by 38
Slot 3: Stacking: Block new spell if slot 1 is effect 'AC' and < 100000
Slot 4: Stacking: Block new spell if slot 2 is effect 'Max Hitpoints' and < 100000
Bottle of Health III
0 1 - Slot 1: Increase AC by 4.8
Slot 2: Increase Max Hitpoints by 72
Slot 3: Stacking: Block new spell if slot 1 is effect 'AC' and < 100000
Slot 4: Stacking: Block new spell if slot 2 is effect 'Max Hitpoints' and < 100000
Bottle of Health IV
0 1 - Slot 1: Increase AC by 5.4
Slot 2: Increase Max Hitpoints by 90
Slot 3: Stacking: Block new spell if slot 1 is effect 'AC' and < 100000
Slot 4: Stacking: Block new spell if slot 2 is effect 'Max Hitpoints' and < 100000
Bottle of Health IX
0 1 - Slot 1: Increase AC by 16.8
Slot 2: Increase Max Hitpoints by 390
Slot 3: Stacking: Block new spell if slot 1 is effect 'AC' and < 100000
Slot 4: Stacking: Block new spell if slot 2 is effect 'Max Hitpoints' and < 100000
Bottle of Health V
0 1 - Slot 1: Increase AC by 7.8
Slot 2: Increase Max Hitpoints by 135
Slot 3: Stacking: Block new spell if slot 1 is effect 'AC' and < 100000
Slot 4: Stacking: Block new spell if slot 2 is effect 'Max Hitpoints' and < 100000
Bottle of Health VI
0 1 - Slot 1: Increase AC by 9.6
Slot 2: Increase Max Hitpoints by 188
Slot 3: Stacking: Block new spell if slot 1 is effect 'AC' and < 100000
Slot 4: Stacking: Block new spell if slot 2 is effect 'Max Hitpoints' and < 100000
Bottle of Health VII
0 1 - Slot 1: Increase AC by 15.9
Slot 2: Increase Max Hitpoints by 338
Slot 3: Stacking: Block new spell if slot 1 is effect 'AC' and < 100000
Slot 4: Stacking: Block new spell if slot 2 is effect 'Max Hitpoints' and < 100000
Bottle of Health VIII
0 1 - Slot 1: Increase AC by 16.2
Slot 2: Increase Max Hitpoints by 380
Slot 3: Stacking: Block new spell if slot 1 is effect 'AC' and < 100000
Slot 4: Stacking: Block new spell if slot 2 is effect 'Max Hitpoints' and < 100000
Bottle of Health X
0 1 - Slot 1: Increase AC by 19.2
Slot 2: Increase Max Hitpoints by 488
Slot 3: Stacking: Block new spell if slot 1 is effect 'AC' and < 100000
Slot 4: Stacking: Block new spell if slot 2 is effect 'Max Hitpoints' and < 100000
Bottle of Health XI
0 1 - Slot 1: Increase AC by 25.2
Slot 2: Increase Max Hitpoints by 621
Slot 3: Stacking: Block new spell if slot 1 is effect 'AC' and < 100000
Slot 4: Stacking: Block new spell if slot 2 is effect 'Max Hitpoints' and < 100000
Bottle of Health XII
0 1 - Slot 1: Increase AC by 31.5
Slot 2: Increase Max Hitpoints by 776
Slot 3: Stacking: Block new spell if slot 1 is effect 'AC' and < 100000
Slot 4: Stacking: Block new spell if slot 2 is effect 'Max Hitpoints' and < 100000
Bottle of Health XIII
0 1 - Slot 1: Increase AC by 38.4
Slot 2: Increase Max Hitpoints by 1009
Slot 3: Stacking: Block new spell if slot 1 is effect 'AC' and < 100000
Slot 4: Stacking: Block new spell if slot 2 is effect 'Max Hitpoints' and < 100000
Bottle of Health XIV
0 1 - Slot 1: Increase AC by 39
Slot 2: Increase Max Hitpoints by 1020
Slot 3: Stacking: Block new spell if slot 1 is effect 'AC' and < 100000
Slot 4: Stacking: Block new spell if slot 2 is effect 'Max Hitpoints' and < 100000
Bottle of Health XV
0 - - Slot 1: Increase AC by 39.6
Slot 2: Increase Max Hitpoints by 1030
Slot 3: Stacking: Block new spell if slot 1 is effect 'AC' and < 100000
Slot 4: Stacking: Block new spell if slot 2 is effect 'Max Hitpoints' and < 100000
Bottle of Health XVI
0 - - Slot 1: Increase AC by 40.2
Slot 2: Increase Max Hitpoints by 1041
Slot 3: Stacking: Block new spell if slot 1 is effect 'AC' and < 100000
Slot 4: Stacking: Block new spell if slot 2 is effect 'Max Hitpoints' and < 100000
Bottle of Replenishment I
0 1 - Slot 1: Increase Hitpoints by 1 per tick
Bottle of Replenishment II
0 1 - Slot 1: Increase Hitpoints by 2 per tick
Bottle of Replenishment III
0 1 - Slot 1: Increase Hitpoints by 3 per tick
Bottle of Replenishment IV
0 1 - Slot 1: Increase Hitpoints by 4 per tick
Bottle of Replenishment IX
0 1 - Slot 1: Increase Hitpoints by 30 per tick
Bottle of Replenishment V
0 1 - Slot 1: Increase Hitpoints by 5 per tick
Bottle of Replenishment VI
0 1 - Slot 1: Increase Hitpoints by 8 per tick
Bottle of Replenishment VII
0 1 - Slot 1: Increase Hitpoints by 15 per tick
Bottle of Replenishment VIII
0 1 - Slot 1: Increase Hitpoints by 23 per tick
Bottle of Replenishment X
0 1 - Slot 1: Increase Hitpoints by 45 per tick
Bottle of Replenishment XI
0 1 - Slot 1: Increase Hitpoints by 56 per tick
Bottle of Replenishment XII
0 1 - Slot 1: Increase Hitpoints by 74 per tick
Bottle of Replenishment XIII
0 1 - Slot 1: Increase Hitpoints by 95 per tick
Bottle of Replenishment XIV
0 1 - Slot 1: Increase Hitpoints by 112 per tick
Bottle of Replenishment XV
0 - - Slot 1: Increase Hitpoints by 136 per tick
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Source: 17 Jan 2022