Replies:
3
Views: 6123 i have a DL from 5 years ago and at a quick look Warp is not in there.
Views: 6123 i have a DL from 5 years ago and at a quick look Warp is not in there.
Wed Oct 07, 2015 1:29 pm
Replies:
1
Views: 6272 http://mqemulator.net/forum2/viewtopic.php?p=4815&sid=fcf40d421f381fdecc75945bf033fadf
Views: 6272 http://mqemulator.net/forum2/viewtopic.php?p=4815&sid=fcf40d421f381fdecc75945bf033fadf
Tue Jun 30, 2015 6:03 am
Replies:
4
Views: 6356 In the downloads section --> Macroquest Source --> choose client to download the zip.
Then open the zip and follow the guide / instructions located in the file MQ2PluginDevelopment.html
Th ...
Views: 6356 In the downloads section --> Macroquest Source --> choose client to download the zip.
Then open the zip and follow the guide / instructions located in the file MQ2PluginDevelopment.html
Th ...
Wed Jun 03, 2015 5:42 am
Replies:
60
Views: 39746 I have the same results. loading the plugin in game crashes.
Views: 39746 I have the same results. loading the plugin in game crashes.
Fri Jan 23, 2015 1:10 pm
Replies:
7
Views: 7933 | loots all items in a radius
| 1500 = 1.5pp
#turbo
Sub Main
/declare MinPrice int outer 1499
/declare NonStackMinPrice int outer 34000
/echo STARTING RADIUS LOOT
:Mainloop
/call LootC ...
Views: 7933 | loots all items in a radius
| 1500 = 1.5pp
#turbo
Sub Main
/declare MinPrice int outer 1499
/declare NonStackMinPrice int outer 34000
/echo STARTING RADIUS LOOT
:Mainloop
/call LootC ...
Thu Jan 22, 2015 8:57 pm
Replies:
7
Views: 7933 instead of /echo ${Corpse.Item
it needs to be /echo ${Corpse.Item
Views: 7933 instead of /echo ${Corpse.Item
it needs to be /echo ${Corpse.Item
Thu Jan 22, 2015 2:53 pm
Replies:
7
Views: 7933 Thanks! I will see what I can do with this. May not have time to work on it until next week.
Views: 7933 Thanks! I will see what I can do with this. May not have time to work on it until next week.
Wed Jan 14, 2015 2:53 pm
Replies:
7
Views: 7933 I have NinjaLoot 1.2 and Autoloot 1.2 but havnt played with them.
I am also looking at the MQ2 Documentation for item.
I want to keep items that are stackable and have a price higher than 3pp.
It ...
Views: 7933 I have NinjaLoot 1.2 and Autoloot 1.2 but havnt played with them.
I am also looking at the MQ2 Documentation for item.
I want to keep items that are stackable and have a price higher than 3pp.
It ...
Tue Jan 13, 2015 7:44 am
Replies:
7
Views: 7933 I am looking around for an AE Loot macro. My butt is getting real broke from muramite armor upgrades. I would like to see a feature in it to filter by selling price of the item and stackable. Is th ...
Views: 7933 I am looking around for an AE Loot macro. My butt is getting real broke from muramite armor upgrades. I would like to see a feature in it to filter by selling price of the item and stackable. Is th ...
Mon Jan 12, 2015 6:54 am
Replies:
15
Views: 14709 are these echos the messages of spam?
/if (${Me.Class.ShortName.NotEqual
Views: 14709 are these echos the messages of spam?
/if (${Me.Class.ShortName.NotEqual
Thu Nov 06, 2014 12:21 pm
Replies:
59
Views: 42746 as of right now I only see you could make an additional MQ2AutoLogin.ini and swap between the two files. or create a copy of the mq2 folder and have it dedicated to the second set of chars.
Views: 42746 as of right now I only see you could make an additional MQ2AutoLogin.ini and swap between the two files. or create a copy of the mq2 folder and have it dedicated to the second set of chars.
Mon Sep 08, 2014 9:26 am
Replies:
9
Views: 6793 Is this available anywhere that you know of?
Views: 6793 Is this available anywhere that you know of?
Sat May 24, 2014 10:21 am
Replies:
24
Views: 16959 You can still send EQBC commands with a macro running.
Prime example is /bca //stick ID {Me.ID}
Views: 16959 You can still send EQBC commands with a macro running.
Prime example is /bca //stick ID {Me.ID}
Wed May 07, 2014 10:52 am
Replies:
5
Views: 7185 With beastlord there are targeting issues. putting a = in front of the name fixes most of them. just to try
/target =${toon}
Views: 7185 With beastlord there are targeting issues. putting a = in front of the name fixes most of them. just to try
/target =${toon}
Tue Apr 01, 2014 10:58 am