Replies:
4
Views: 6466 For your rogue, you need to look at setting up MQ2Melee.
There are good examples of this on the forums here.
In game you can simply type /melee to get a list of the basics.
Views: 6466 For your rogue, you need to look at setting up MQ2Melee.
There are good examples of this on the forums here.
In game you can simply type /melee to get a list of the basics.
Sat Jun 28, 2014 3:01 pm
Replies:
11
Views: 7790 The plugin source was likely updated at some point after SoD was released which is the source of the plugin here I believe. I would have to dig back to find out.
Views: 7790 The plugin source was likely updated at some point after SoD was released which is the source of the plugin here I believe. I would have to dig back to find out.
Fri Jun 13, 2014 3:44 pm
Replies:
9
Views: 6781 If you play on PEQ and use the PEQ loginserver the INI is right.
If you use the public login server then there is no point to change the INI in the download as it changes ID numbers occasionally as ...
Views: 6781 If you play on PEQ and use the PEQ loginserver the INI is right.
If you use the public login server then there is no point to change the INI in the download as it changes ID numbers occasionally as ...
Fri Jun 06, 2014 8:31 pm
Replies:
9
Views: 6781 Sorry for the delay, but this source did have my changes to use the ini list. so follow the guide here: http://mqemulator.net/forum2/viewtopic.php?p=4321#4321
Views: 6781 Sorry for the delay, but this source did have my changes to use the ini list. so follow the guide here: http://mqemulator.net/forum2/viewtopic.php?p=4321#4321
Mon Jun 02, 2014 5:48 pm
Replies:
9
Views: 6781 That does not look like the version I modified to allow players to specify server ID in the INI file. That is required or the plugin is useless on the emulator servers.
The original plugin used har ...
Views: 6781 That does not look like the version I modified to allow players to specify server ID in the INI file. That is required or the plugin is useless on the emulator servers.
The original plugin used har ...
Mon May 26, 2014 7:29 am
Replies:
10
Views: 7022 4. Loaded Everquest via The Hidden Forest patcher
You are launching EQ through a 3rd party application.
Your problem is almost 100% that you need to run MQ2 as an administrator.
Do not double c ...
Views: 7022 4. Loaded Everquest via The Hidden Forest patcher
You are launching EQ through a 3rd party application.
Your problem is almost 100% that you need to run MQ2 as an administrator.
Do not double c ...
Sun May 18, 2014 11:55 am
Replies:
24
Views: 16908 wild guess, the 0 is translating as a false or something..
try
/noparse /bct bard //keypress 0
Views: 16908 wild guess, the 0 is translating as a false or something..
try
/noparse /bct bard //keypress 0
Wed Apr 23, 2014 6:14 pm
Replies:
5
Views: 7153 Additional option, since you are checking net bots already, just use net bots info as it contains the ID. Also, do not bother to target. That is a waste of time. Let MQ2Cast handle it.
/casting " ...
Views: 7153 Additional option, since you are checking net bots already, just use net bots info as it contains the ID. Also, do not bother to target. That is a waste of time. Let MQ2Cast handle it.
/casting " ...
Sun Apr 06, 2014 9:48 am
Replies:
4
Views: 6267 Bad memory, thanks for the clarification. I'll try and look at my source, I have half ass updated to get some new functionality in my local build. Causes some crashes I have never tracked down yet. No ...
Views: 6267 Bad memory, thanks for the clarification. I'll try and look at my source, I have half ass updated to get some new functionality in my local build. Causes some crashes I have never tracked down yet. No ...
Tue Mar 25, 2014 7:45 am
Replies:
4
Views: 6267 MQ2Melee just uses moveutils and I believe that stick break is an option in mq2moveutils not mq2melee. did you set that up correctly?
Views: 6267 MQ2Melee just uses moveutils and I believe that stick break is an option in mq2moveutils not mq2melee. did you set that up correctly?
Sun Mar 23, 2014 2:10 pm
Replies:
19
Views: 12898 You did not understand what Maudigan is saying. This has nothing to do with the server op. It is all local to you pc.
You need to edit the spells files on your computer.
As Maudigan said, take it i ...
Views: 12898 You did not understand what Maudigan is saying. This has nothing to do with the server op. It is all local to you pc.
You need to edit the spells files on your computer.
As Maudigan said, take it i ...
Fri Mar 14, 2014 8:07 pm
Replies:
19
Views: 12898 I answered this on the 27th. It is caused by custom content. MQ2 is designed for live. It has been adapted for eqemu but it is 100% not reasonable to expect it to work without error on a server that h ...
Views: 12898 I answered this on the 27th. It is caused by custom content. MQ2 is designed for live. It has been adapted for eqemu but it is 100% not reasonable to expect it to work without error on a server that h ...
Thu Mar 13, 2014 8:03 pm
Replies:
19
Views: 12898 To play on those servers, if you have to download files into your EQ directory, you are modifying EQ. MQ2 is designed and supported only with base EQ data.
There are many things that custom server ...
Views: 12898 To play on those servers, if you have to download files into your EQ directory, you are modifying EQ. MQ2 is designed and supported only with base EQ data.
There are many things that custom server ...
Sun Mar 02, 2014 8:36 pm
Replies:
19
Views: 12898 You have custom server content causing issues most likely.
Views: 12898 You have custom server content causing issues most likely.
Thu Feb 27, 2014 5:01 pm
Replies:
3
Views: 6630 MQ2EmuNetAdvPath is a drop in replacement for MQ2NetAdvPath. MQ2AdvPath is completely different.
If you have a C++ file, then you have something more than the preconfigured build from here.
Views: 6630 MQ2EmuNetAdvPath is a drop in replacement for MQ2NetAdvPath. MQ2AdvPath is completely different.
If you have a C++ file, then you have something more than the preconfigured build from here.
Wed Feb 26, 2014 8:31 am