Replies:
60
Views: 39793 Correction. The crashing function is really "FindItemBankCount" and not "FindItemBank".
Views: 39793 Correction. The crashing function is really "FindItemBankCount" and not "FindItemBank".
Sun Oct 18, 2015 10:34 am
Replies:
60
Views: 39793 Grumble. Trevious mentioned earlier that what's missing in the build for RoF2 is the guild/bank/bazaar interfaces.
I tried the FindItemBank[xxx] function and it crashes the client. Am I correct in ...
Views: 39793 Grumble. Trevious mentioned earlier that what's missing in the build for RoF2 is the guild/bank/bazaar interfaces.
I tried the FindItemBank[xxx] function and it crashes the client. Am I correct in ...
Sun Oct 18, 2015 9:15 am
Replies:
60
Views: 39793 Grumble ... You're the one!! Works great. I knew there had to be a way.
Thanks again.
Views: 39793 Grumble ... You're the one!! Works great. I knew there had to be a way.
Thanks again.
Sat Oct 17, 2015 5:51 pm
Replies:
60
Views: 39793 It seems hard to believe that the ability to see the ID number of an item in pack 1-8 can not be done anymore on RoF2. For example, if you wanted to see the first vacant slot in your bags ... no way ...
Views: 39793 It seems hard to believe that the ability to see the ID number of an item in pack 1-8 can not be done anymore on RoF2. For example, if you wanted to see the first vacant slot in your bags ... no way ...
Fri Oct 16, 2015 7:10 pm
Replies:
60
Views: 39793 New Findings.
/itemnotify in pack1 0 leftmouseup ... picks up the whole bag
/itemnotify in pack1 1 leftmouseup ... picks up the item in the first slot of the bag.
I'm still looking for a way to ...
Views: 39793 New Findings.
/itemnotify in pack1 0 leftmouseup ... picks up the whole bag
/itemnotify in pack1 1 leftmouseup ... picks up the item in the first slot of the bag.
I'm still looking for a way to ...
Fri Oct 16, 2015 2:49 pm
Replies:
60
Views: 39793 In general, I'm just trying to find a technique on RoF2 build that will let me examine what is in a certain bag location (its name and its ID). The InvSlot[xxx].Item.ID function worked on the UF buil ...
Views: 39793 In general, I'm just trying to find a technique on RoF2 build that will let me examine what is in a certain bag location (its name and its ID). The InvSlot[xxx].Item.ID function worked on the UF buil ...
Fri Oct 16, 2015 12:50 pm
Replies:
60
Views: 39793 Thanks Grumble, but still problems.
/itemnotify in pack1 0 leftmouseup ... picks up the whole bag, not just the item in slot 0. Seems like the information after the pack assignment is ignored, and ...
Views: 39793 Thanks Grumble, but still problems.
/itemnotify in pack1 0 leftmouseup ... picks up the whole bag, not just the item in slot 0. Seems like the information after the pack assignment is ignored, and ...
Fri Oct 16, 2015 9:21 am
Replies:
60
Views: 39793 Ok, I now see how that works to find the bag and slot number of an item.
What are the equivalent "itemnotify" statements to "pick up" to the cursor, or "drop" an item ...
Views: 39793 Ok, I now see how that works to find the bag and slot number of an item.
What are the equivalent "itemnotify" statements to "pick up" to the cursor, or "drop" an item ...
Thu Oct 15, 2015 10:27 pm
Replies:
19
Views: 18399 Nevermind this entry. I placed a similar concern in another area where "Grumble" is answering my concerns.
Views: 18399 Nevermind this entry. I placed a similar concern in another area where "Grumble" is answering my concerns.
Thu Oct 15, 2015 9:35 pm
Replies:
60
Views: 39793 Thanks Grumble. Are there plans for correcting the Classic build for this to work properly? Does the Gold build give extra functionality over the Classic? Maybe I should do some homework and see if ...
Views: 39793 Thanks Grumble. Are there plans for correcting the Classic build for this to work properly? Does the Gold build give extra functionality over the Classic? Maybe I should do some homework and see if ...
Thu Oct 15, 2015 9:30 pm
Replies:
19
Views: 18399 I have tried a couple of builds for RoF2 (classic and Stormhaven) and both have the following problem.
If you cycle through your inventory bags 1-6, the slot number starts at 262 (bag 1 slot1) for ...
Views: 18399 I have tried a couple of builds for RoF2 (classic and Stormhaven) and both have the following problem.
If you cycle through your inventory bags 1-6, the slot number starts at 262 (bag 1 slot1) for ...
Thu Oct 15, 2015 9:06 pm
Replies:
60
Views: 39793 I have found an inconsistency on the Classic compile with the RoF2 client.
If an item is in the first bag slot in pack1 of your inventory:
${FindItem[itemnamehere].InvSlot} returns slot number 33 ...
Views: 39793 I have found an inconsistency on the Classic compile with the RoF2 client.
If an item is in the first bag slot in pack1 of your inventory:
${FindItem[itemnamehere].InvSlot} returns slot number 33 ...
Thu Oct 15, 2015 4:10 pm