Replies:
30
Views: 21480 Here's what I found for UF /mem issues:
http://www.eqemulator.org/forums/showpost.php?p=195099&postcount=23
Views: 21480 Here's what I found for UF /mem issues:
http://www.eqemulator.org/forums/showpost.php?p=195099&postcount=23
Sun Jan 27, 2013 3:55 pm
Replies:
9
Views: 7222 The problem with assassinate might be that it's waiting for the rogue to successfully sneak and hide. With a new rogue, this can take a long time.
Views: 7222 The problem with assassinate might be that it's waiting for the rogue to successfully sneak and hide. With a new rogue, this can take a long time.
Tue Jan 15, 2013 9:35 pm
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2
Views: 6101 /bccmd reconnect should also temp fix that issue.
Views: 6101 /bccmd reconnect should also temp fix that issue.
Thu Nov 29, 2012 9:12 am
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6
Views: 3659 Do you have EQ running as admin, and MQ2 not? Doing that can have weird permission issues. EQ doesn't really need admin so long as it isn't installed in a folder that needs admin permissions to edit/c ...
Views: 3659 Do you have EQ running as admin, and MQ2 not? Doing that can have weird permission issues. EQ doesn't really need admin so long as it isn't installed in a folder that needs admin permissions to edit/c ...
Mon Apr 16, 2012 10:56 am
Replies:
8
Views: 10057 I had to take out all the Target_Buff_Button pieces for the UI to load up. I could send you a zip of what I have if you want.
I use SoD now, but I believe there were some pieces of the player windo ...
Views: 10057 I had to take out all the Target_Buff_Button pieces for the UI to load up. I could send you a zip of what I have if you want.
I use SoD now, but I believe there were some pieces of the player windo ...
Wed Mar 21, 2012 9:49 am
Replies:
8
Views: 10057 I was able to get this working for Titanium as well by removing some code from the target window. I'm sure di28889 can fix it better than I can, but I'm willing to share what changes I made if any are ...
Views: 10057 I was able to get this working for Titanium as well by removing some code from the target window. I'm sure di28889 can fix it better than I can, but I'm willing to share what changes I made if any are ...
Tue Mar 20, 2012 12:45 pm
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0
Views: 5662 I am wondering if the devs here are willing to change code in the compiled versions of MQ2. Specifically, a change that was made to standard MQ2 code in MQ2main.h in 2009.
#define GAMESTATE_PRECHAR ...
Views: 5662 I am wondering if the devs here are willing to change code in the compiled versions of MQ2. Specifically, a change that was made to standard MQ2 code in MQ2main.h in 2009.
#define GAMESTATE_PRECHAR ...
Sun Oct 09, 2011 8:04 am
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30
Views: 13246 Did the Underfoot release ever get fixed? I noticed the source version of Underfoot is the same mid-May release date as mentioned earlier.
Views: 13246 Did the Underfoot release ever get fixed? I noticed the source version of Underfoot is the same mid-May release date as mentioned earlier.
Thu Sep 29, 2011 12:07 pm
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3
Views: 2489 Using the exact same setup as you, (fresh download of the Classic UF client) and the steam UF, I still get the errors from MQ2Cast.
Done with a spell in gem 1, druid, and tried with several different ...
Views: 2489 Using the exact same setup as you, (fresh download of the Classic UF client) and the steam UF, I still get the errors from MQ2Cast.
Done with a spell in gem 1, druid, and tried with several different ...
Thu Sep 29, 2011 10:51 am
Replies:
3
Views: 2489 To put it another way, using /memorize "Spell Name|Slot#" the caster won't un-memorize the spell it has in the slot#. The caster does sit down, and does open the book, but times out after se ...
Views: 2489 To put it another way, using /memorize "Spell Name|Slot#" the caster won't un-memorize the spell it has in the slot#. The caster does sit down, and does open the book, but times out after se ...
Thu Sep 29, 2011 6:02 am
Replies:
51
Views: 50890 Omni- You and I are having the same issue. Or were, as I got it to work just fine now by changing something in the MQ2 data and recompiling. See [url=http://mqemulator.net/forum2/viewtopic.php?t=776]T ...
Views: 50890 Omni- You and I are having the same issue. Or were, as I got it to work just fine now by changing something in the MQ2 data and recompiling. See [url=http://mqemulator.net/forum2/viewtopic.php?t=776]T ...
Sun Apr 10, 2011 3:13 pm
Replies:
7
Views: 6709 By experimenting I answered my own question. Yes it is possible to fix the level 100 issue. Editing (MQ2Main folder) MQ2Utilities.cpp from pSearchSpawn->MaxLevel = 100 to pSearchSpawn->MaxLevel ...
Views: 6709 By experimenting I answered my own question. Yes it is possible to fix the level 100 issue. Editing (MQ2Main folder) MQ2Utilities.cpp from pSearchSpawn->MaxLevel = 100 to pSearchSpawn->MaxLevel ...
Sun Apr 10, 2011 3:11 pm
Replies:
7
Views: 6709 I've been playing on a server that has mobs over level 100, and I've noticed (SoD) MQ2 doesn't seem to like this. /who npc by default searches 0-100, and /tar does the same thing. I'm generally inept ...
Views: 6709 I've been playing on a server that has mobs over level 100, and I've noticed (SoD) MQ2 doesn't seem to like this. /who npc by default searches 0-100, and /tar does the same thing. I'm generally inept ...
Sun Apr 10, 2011 9:12 am