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Views: 2622 Scraping this project and moving on to something else. Thanks for the help
Views: 2622 Scraping this project and moving on to something else. Thanks for the help
Sun May 15, 2011 9:06 pm
![](images/avatars/default/5.png)
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Views: 2622 Well the intention would be that if a spell if resisted the macro will send a message to my main letting him know it was resisted and then attempting to re-cast it. Once the spell finally landed, or t ...
Views: 2622 Well the intention would be that if a spell if resisted the macro will send a message to my main letting him know it was resisted and then attempting to re-cast it. Once the spell finally landed, or t ...
Sun May 15, 2011 8:19 pm
![](images/avatars/default/5.png)
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Views: 2622 Okay I've played around a bit with the macro, but it's still not working as I'd like here's the updated code.
*edit* Updated again, and thanks for putting the syntax there, didn't realize that wa ...
Views: 2622 Okay I've played around a bit with the macro, but it's still not working as I'd like here's the updated code.
*edit* Updated again, and thanks for putting the syntax there, didn't realize that wa ...
Sun May 15, 2011 6:51 pm
![](images/avatars/default/5.png)
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Views: 2622 Hey there, I'm looking to build up a macro for my Shammy that will check to see if a spell was resisted and attempt to re-cast it (for example his Slow or his DoT list). I'm pretty new to this macro t ...
Views: 2622 Hey there, I'm looking to build up a macro for my Shammy that will check to see if a spell was resisted and attempt to re-cast it (for example his Slow or his DoT list). I'm pretty new to this macro t ...
Sun May 15, 2011 4:07 pm
![](images/avatars/default/5.png)