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3
Views: 28335 And of course, that worked!
Just a mental block combined with old receptors. Thank you.
Views: 28335 And of course, that worked!
Just a mental block combined with old receptors. Thank you.
Sun Nov 26, 2023 1:44 pm
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3
Views: 28335 I have a brain fart here. I cannot seem to get my cleric to melee.
I play on a server that uses clerics much like Pallys and expects them to melee for procs. There doesn't seem to be a /melee m ...
Views: 28335 I have a brain fart here. I cannot seem to get my cleric to melee.
I play on a server that uses clerics much like Pallys and expects them to melee for procs. There doesn't seem to be a /melee m ...
Sat Nov 25, 2023 8:23 am
Replies:
1
Views: 7021 I have the same issue with the Legacy Build + ROF2.
I do have an older build that doesn't produce this conflict.
Any ideas?
Views: 7021 I have the same issue with the Legacy Build + ROF2.
I do have an older build that doesn't produce this conflict.
Any ideas?
Sat Nov 25, 2023 8:19 am
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2
Views: 31117 What are the chances of a live build since FV now allows MQ use?
Views: 31117 What are the chances of a live build since FV now allows MQ use?
Thu Mar 19, 2020 9:23 am
Replies:
45
Views: 33202 " had an item vanish when I was playing with it "
seems like that was a known issue with UF. I know Bandoleer swapping could end in a lost item back in the day.
Views: 33202 " had an item vanish when I was playing with it "
seems like that was a known issue with UF. I know Bandoleer swapping could end in a lost item back in the day.
Sun Dec 16, 2018 4:00 pm
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2
Views: 29383 Dynamic, you say? How about blinking spawn points for Named? Some sort of "Find the Path" to points of interests/named in multi-tiered zones like Guk, Plane of Mischief, etc...?
Views: 29383 Dynamic, you say? How about blinking spawn points for Named? Some sort of "Find the Path" to points of interests/named in multi-tiered zones like Guk, Plane of Mischief, etc...?
Tue Apr 24, 2018 8:39 pm
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45
Views: 33202 From Astaeus a few posts above this ...
have you tried .... Yea, looks like you need to use /itemnotify ${FindItem[<itemname>].InvSlot} rightmouseup
Views: 33202 From Astaeus a few posts above this ...
have you tried .... Yea, looks like you need to use /itemnotify ${FindItem[<itemname>].InvSlot} rightmouseup
Mon Apr 23, 2018 11:32 am
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9
Views: 5954 Awesome! Thank you Shadowman! That worked.
Views: 5954 Awesome! Thank you Shadowman! That worked.
Sun Apr 08, 2018 11:23 am
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9
Views: 5954 Yup. It appears you can only /invite one toon (or bot) per line.
Views: 5954 Yup. It appears you can only /invite one toon (or bot) per line.
Sat Apr 07, 2018 4:10 pm
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9
Views: 5954 I tried with just "/timed 10 /invite" and only the last bot in the chain (of 5) joined.
Views: 5954 I tried with just "/timed 10 /invite" and only the last bot in the chain (of 5) joined.
Fri Apr 06, 2018 3:43 pm
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9
Views: 5954 I'll play with it a bit, but this looks like this is telling one of your live Alts to invite another Alt.
Using this :
/multiline ; /timed 10 //invite Bot1 ; /timed 20 //invite bot2 ; /timed 30 ...
Views: 5954 I'll play with it a bit, but this looks like this is telling one of your live Alts to invite another Alt.
Using this :
/multiline ; /timed 10 //invite Bot1 ; /timed 20 //invite bot2 ; /timed 30 ...
Fri Apr 06, 2018 10:25 am
Replies:
9
Views: 5954 /multiline ; /invite Bot name1 ; /invite Botname2 ; /invite Botname3 ; /invite Botname4 ; /invite Botname5
It only invite the last bot in the chain.
I'm looking to spawn 5 bots (that line works ...
Views: 5954 /multiline ; /invite Bot name1 ; /invite Botname2 ; /invite Botname3 ; /invite Botname4 ; /invite Botname5
It only invite the last bot in the chain.
I'm looking to spawn 5 bots (that line works ...
Thu Apr 05, 2018 2:24 pm
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2
Views: 29842 /bca //target ID ${Target.ID}
/bcaa //pet attack
Views: 29842 /bca //target ID ${Target.ID}
/bcaa //pet attack
Wed Aug 09, 2017 1:50 pm
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1
Views: 30190 IIRC... you have to set special attacks/moves per toon.
Not logged in atm, but I THINK control+A brings up that hot key bank where you right click and add abilities to them.
You may need to re ...
Views: 30190 IIRC... you have to set special attacks/moves per toon.
Not logged in atm, but I THINK control+A brings up that hot key bank where you right click and add abilities to them.
You may need to re ...
Sun Apr 16, 2017 9:19 am