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0
Views: 5718 Hey,
So with Maud making and cleaning up the Ring plugin, I figured I'd make something basic (and mostly fun). This macro just keeps rings up and has some easy functionality to clear the rings list ...
Views: 5718 Hey,
So with Maud making and cleaning up the Ring plugin, I figured I'd make something basic (and mostly fun). This macro just keeps rings up and has some easy functionality to clear the rings list ...
Mon Sep 04, 2017 6:01 pm
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0
Views: 6167 Hullo~
I just wanted to post a small code snippet that I use for automating spells, discs, items, and AA abilities from a .ini file. It's pretty useful since you can preserve a priority (rotation) ...
Views: 6167 Hullo~
I just wanted to post a small code snippet that I use for automating spells, discs, items, and AA abilities from a .ini file. It's pretty useful since you can preserve a priority (rotation) ...
Tue Jun 07, 2016 8:03 pm
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10
Views: 6584 Hm, I'll definitely take a look for curiosity's sake, but the default string replacement works perfect for what I needed. Thanks for the extra info!
Views: 6584 Hm, I'll definitely take a look for curiosity's sake, but the default string replacement works perfect for what I needed. Thanks for the extra info!
Tue Jun 07, 2016 7:59 pm
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10
Views: 6584 Oh cool, I didn't know about the SSS; I had a passing thought about doing a subroutine, but it wasn't going to work when I was getting the null stuff. Thanks for the suggestions!
Views: 6584 Oh cool, I didn't know about the SSS; I had a passing thought about doing a subroutine, but it wasn't going to work when I was getting the null stuff. Thanks for the suggestions!
Mon Jun 06, 2016 7:54 pm
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10
Views: 6584 Yeah, using .Length as a check is fine, but I was just seeing if there was any way to condense it to just the 1 check I want (comparing the strings) instead of having to either add a bunch of length c ...
Views: 6584 Yeah, using .Length as a check is fine, but I was just seeing if there was any way to condense it to just the 1 check I want (comparing the strings) instead of having to either add a bunch of length c ...
Mon Jun 06, 2016 1:45 pm
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10
Views: 6584 Yeah, sure, I'll put it below.
${Ini
This expects a string return for the value that I want, but when it returns a null, it causes syntax errors that crashes the macro.
Views: 6584 Yeah, sure, I'll put it below.
${Ini
This expects a string return for the value that I want, but when it returns a null, it causes syntax errors that crashes the macro.
Mon Jun 06, 2016 7:34 am
Replies:
10
Views: 6584 Hullo~
Been tinkering around with .ini's and have been coming across problems with null returns being a (what I would call primitive) type. When I check for things like a name, partials, etc. I can ...
Views: 6584 Hullo~
Been tinkering around with .ini's and have been coming across problems with null returns being a (what I would call primitive) type. When I check for things like a name, partials, etc. I can ...
Sun Jun 05, 2016 11:22 am
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6
Views: 6035 I think I figured out what the problem was. Previously, I was using the MQ2Melee plugin to check if I was engaged (had agro) with a mob for over 8 seconds (and its health was still at 100%). But, I fo ...
Views: 6035 I think I figured out what the problem was. Previously, I was using the MQ2Melee plugin to check if I was engaged (had agro) with a mob for over 8 seconds (and its health was still at 100%). But, I fo ...
Thu May 19, 2016 2:10 pm
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6
Views: 6035 I didn't compile it myself, but it's a version that someone from the server I play hosts.
Link: http://xyph.org/leet/mq2.zip
I'll try and see if I can break it down and see where it's causing me ...
Views: 6035 I didn't compile it myself, but it's a version that someone from the server I play hosts.
Link: http://xyph.org/leet/mq2.zip
I'll try and see if I can break it down and see where it's causing me ...
Wed May 18, 2016 2:18 pm
Replies:
6
Views: 6035 Hullo~,
I've been messing around with an auto-kill script lately, and for some reason it's crashing me at what seems to be random times. Once it was right before I started fighting a named, another ...
Views: 6035 Hullo~,
I've been messing around with an auto-kill script lately, and for some reason it's crashing me at what seems to be random times. Once it was right before I started fighting a named, another ...
Mon May 16, 2016 2:53 pm