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function event_death_complete(e)
local xloc = e.self:GetX();
local yloc = e.self:GetY();
local zloc = e.self:GetZ();
local heading = e.self:GetHeading();
local add=eq.ChooseRandom(158099,158098,158097)
eq.spawn2(add,0,0,xloc,yloc,zloc,heading);
eq.debug("death: " .. e.self:GetName() .. " add: " .. add);
end