General is it possible to have a 2nd Grp Health Window...
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is it possible to have a 2nd Grp Health Window...
Iv been Playing with Netbots and its pretty cool all the things you could do, I was wondering if there was a way to make a 2nd grp health window for a 2nd grp in my raid using net bots. Where Would i find info on doing this, Im guessing it wouldnt be to hard, you would just change where it pulls the information its showing from but i honestly have never messed with UI's so i have no idea..






Part of the UI Example is taken from (http://www.macroquest2.com/phpBB3/viewtopic.php?f=27&t=12157)
Macro
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<?xml version = "1.0"?> <XML ID = "EQInterfaceDefinitionLanguage">    <Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>


<Label item ="Group1_Level">
<ScreenID>T_Level</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[1].Level}</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>92</X>
<Y>0</Y>
</Location>
<Size>
<CX>20</CX>
<CY>12</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>

<Label item ="Group1_Class">
<ScreenID>T_Class</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[1].Class.ShortName}</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>80</X>
<Y>0</Y>
</Location>
<Size>
<CX>34</CX>
<CY>12</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>0</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignLeft>true</AlignLeft>
</Label>

<Label item ="Group2_Level">
<ScreenID>T_Level</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[2].Level}</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>92</X>
<Y>35</Y>
</Location>
<Size>
<CX>20</CX>
<CY>12</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>

<Label item ="Group2_Class">
<ScreenID>T_Class</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[2].Class.ShortName}</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>80</X>
<Y>35</Y>
</Location>
<Size>
<CX>34</CX>
<CY>12</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>0</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignLeft>true</AlignLeft>
</Label>

<Label item ="Group3_Level">
<ScreenID>T_Level</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[3].Level}</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>92</X>
<Y>70</Y>
</Location>
<Size>
<CX>20</CX>
<CY>12</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>

<Label item ="Group3_Class">
<ScreenID>T_Class</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[3].Class.ShortName}</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>80</X>
<Y>70</Y>
</Location>
<Size>
<CX>34</CX>
<CY>12</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>0</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignLeft>true</AlignLeft>
</Label>

<Label item ="Group4_Level">
<ScreenID>T_Level</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[4].Level}</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>92</X>
<Y>105</Y>
</Location>
<Size>
<CX>20</CX>
<CY>12</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>

<Label item ="Group4_Class">
<ScreenID>T_Class</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[4].Class.ShortName}</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>80</X>
<Y>105</Y>
</Location>
<Size>
<CX>34</CX>
<CY>12</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>0</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignLeft>true</AlignLeft>
</Label>

<Label item ="Group5_Level">
<ScreenID>T_Level</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[5].Level}</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>92</X>
<Y>140</Y>
</Location>
<Size>
<CX>20</CX>
<CY>12</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>

<Label item ="Group5_Class">
<ScreenID>T_Class</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[5].Class.ShortName}</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>80</X>
<Y>140</Y>
</Location>
<Size>
<CX>34</CX>
<CY>12</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>0</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignLeft>true</AlignLeft>
</Label>

   <Button item = "GW_InviteButton">
      <ScreenID>InviteButton</ScreenID>
      <Font>1</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>31</X>
         <Y>188</Y>
      </Location>
      <Size>
         <CX>29</CX>
         <CY>28</CY>
      </Size>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <TooltipReference>Select a player and click to invite into the group</TooltipReference>

      <Style_Checkbox>false</Style_Checkbox>
      <!--<RadioGroup/>-->
      <Text></Text>
      <TextColor>
            <R>255</R>
            <G>255</G>
            <B>255</B>
      </TextColor>
      <ButtonDrawTemplate>
         <Normal>A_InvBtnNormal</Normal>
         <Pressed>A_InvBtnPressed</Pressed>
         <Flyby>A_InvBtnFlyby</Flyby>
         <PressedFlyby>A_InvBtnPressedFlyby</PressedFlyby>
      </ButtonDrawTemplate>
      <Text>Invite</Text>
   </Button>
     <Button item = "GW_DisbandButton">
      <ScreenID>DisbandButton</ScreenID>
      <Font>1</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>60</X>
         <Y>188</Y>
      </Location>
      <Size>
         <CX>29</CX>
         <CY>28</CY>
      </Size>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <TooltipReference>Click to disband your target from the group</TooltipReference>
      <Style_Checkbox>false</Style_Checkbox>
      <!--<RadioGroup/>-->
      <ButtonDrawTemplate>
         <Normal>A_DisBtnNormal</Normal>
         <Pressed>A_DisBtnPressed</Pressed>
         <Flyby>A_DisBtnFlyby</Flyby>
         <PressedFlyby>A_DisBtnPressedFlyby</PressedFlyby>
      </ButtonDrawTemplate>
      <Text></Text>
      <TextColor>    
         <R>255</R>    
         <G>255</G>    
         <B>255</B>    
   </TextColor>
   </Button>
     <Button item = "GW_FollowButton">
      <ScreenID>FollowButton</ScreenID>
      <Font>1</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>31</X>
         <Y>188</Y>
      </Location>
      <Size>
         <CX>29</CX>
         <CY>28</CY>
      </Size>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <TooltipReference>Accept an invitation to group</TooltipReference>
      <Style_Checkbox>false</Style_Checkbox>
      <!--<RadioGroup/>-->
      <Text></Text>
      <TextColor>
            <R>255</R>
            <G>255</G>
            <B>255</B>
      </TextColor>
      <ButtonDrawTemplate>
         <Normal>A_FolBtnNormal</Normal>
         <Pressed>A_FolBtnPressed</Pressed>
         <Flyby>A_FolBtnFlyby</Flyby>
         <PressedFlyby>A_FolBtnPressedFlyby</PressedFlyby>
      </ButtonDrawTemplate>
      <Text>Invite</Text>
   </Button>
     <Button item = "GW_DeclineButton">
      <ScreenID>DeclineButton</ScreenID>
      <Font>1</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>60</X>
         <Y>188</Y>
      </Location>
      <Size>
         <CX>29</CX>
         <CY>28</CY>
      </Size>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <TooltipReference>Refuse an invtitation to group</TooltipReference>
      <Style_Checkbox>false</Style_Checkbox>
      <!--<RadioGroup/>-->
      <ButtonDrawTemplate>
         <Normal>A_DecBtnNormal</Normal>
         <Pressed>A_DecBtnPressed</Pressed>
         <Flyby>A_DecBtnFlyby</Flyby>
         <PressedFlyby>A_DecBtnPressedFlyby</PressedFlyby>
      </ButtonDrawTemplate>
      <Text></Text>
      <TextColor>
            <R>255</R>
            <G>255</G>
            <B>255</B>
      </TextColor>
   </Button>

<!-- Gauges -->

     <Gauge item = "GW_Gauge1">
      <ScreenID>Gauge1</ScreenID>
      <Font>1</Font>
      <TextColor>
            <R>255</R>
            <G>255</G>
            <B>0</B>
      </TextColor>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>0</X>
         <Y>0</Y>
      </Location>
      <Size>
         <CX>119</CX>
         <CY>28</CY>
      </Size>
      <TextOffsetX>5</TextOffsetX>
      <TextOffsetY>0</TextOffsetY>
      <GaugeOffsetX>0</GaugeOffsetX>
      <GaugeOffsetY>0</GaugeOffsetY>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <!--<TooltipReference/>-->
      <FillTint>
            <R>220</R>
            <G>0</G>
            <B>0</B>
      </FillTint>
      <LinesFillTint>
            <R>220</R>
            <G>220</G>
            <B>0</B>
      </LinesFillTint>
      <DrawLinesFill>false</DrawLinesFill>
      <EQType>11</EQType>
      <GaugeDrawTemplate>
         <Background>GroupGauge1Background</Background>
         <Fill>GroupGauge1Fill</Fill>
         <EndCapLeft>GroupGauge1EndCapLeft</EndCapLeft>
         <EndCapRight>GroupGauge1EndCapRight</EndCapRight>
      </GaugeDrawTemplate>
   </Gauge>

     <Gauge item = "GW_PetGauge1">
      <ScreenID>PetGauge1</ScreenID>
      <!--<Font>3</Font>-->
      <TextColor>
            <R>255</R>
            <G>255</G>
            <B>0</B>
      </TextColor>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>23</X>
         <Y>22</Y>
      </Location>
      <Size>
         <CX>89</CX>
         <CY>2</CY>
      </Size>
      <TextOffsetY>0</TextOffsetY>
      <GaugeOffsetY>0</GaugeOffsetY>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>true</Style_Transparent>
      <!--<TooltipReference/>-->
      <FillTint>
            <R>51</R>
            <G>192</G>
            <B>51</B>
      </FillTint>
      <LinesFillTint>
            <R>220</R>
            <G>220</G>
            <B>0</B>
      </LinesFillTint>
      <DrawLinesFill>false</DrawLinesFill>
      <EQType>17</EQType>
      <GaugeDrawTemplate>
         <Fill>SarsGauge3LinesFill</Fill>
      </GaugeDrawTemplate>
   </Gauge>

     <Gauge item = "GW_Gauge2">
      <ScreenID>Gauge2</ScreenID>
      <Font>1</Font>
      <TextColor>
            <R>255</R>
            <G>255</G>
            <B>0</B>
      </TextColor>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>0</X>
         <Y>35</Y>
      </Location>
      <Size>
         <CX>119</CX>
         <CY>28</CY>
      </Size>
      <TextOffsetX>5</TextOffsetX>
      <TextOffsetY>0</TextOffsetY>
      <GaugeOffsetX>0</GaugeOffsetX>
      <GaugeOffsetY>0</GaugeOffsetY>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <!--<TooltipReference/>-->
      <FillTint>
            <R>220</R>
            <G>0</G>
            <B>0</B>
      </FillTint>
      <LinesFillTint>
            <R>220</R>
            <G>220</G>
            <B>0</B>
      </LinesFillTint>
      <DrawLinesFill>false</DrawLinesFill>
      <EQType>12</EQType>
      <GaugeDrawTemplate>
         <Background>GroupGauge2Background</Background>
         <Fill>GroupGauge2Fill</Fill>
         <EndCapLeft>GroupGauge2EndCapLeft</EndCapLeft>
         <EndCapRight>GroupGauge2EndCapRight</EndCapRight>
      </GaugeDrawTemplate>
   </Gauge>


     <Gauge item = "GW_PetGauge2">
      <ScreenID>PetGauge2</ScreenID>
      <Font>1</Font>
      <TextColor>
            <R>240</R>
            <G>240</G>
            <B>240</B>
      </TextColor>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>23</X>
         <Y>57</Y>
      </Location>
      <Size>
         <CX>89</CX>
         <CY>2</CY>
      </Size>
      <TextOffsetY>0</TextOffsetY>
      <GaugeOffsetY>0</GaugeOffsetY>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>true</Style_Transparent>
      <!--<TooltipReference/>-->
      <FillTint>
            <R>51</R>
            <G>192</G>
            <B>51</B>
      </FillTint>
      <LinesFillTint>
            <R>220</R>
            <G>220</G>
            <B>0</B>
      </LinesFillTint>
      <DrawLinesFill>false</DrawLinesFill>
      <EQType>18</EQType>
      <GaugeDrawTemplate>
         <Fill>SarsGauge3LinesFill</Fill>
      </GaugeDrawTemplate>
   </Gauge>

     <Gauge item = "GW_Gauge3">
      <ScreenID>Gauge3</ScreenID>
      <Font>1</Font>
      <TextColor>
            <R>255</R>
            <G>255</G>
            <B>0</B>
      </TextColor>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>0</X>
         <Y>70</Y>
      </Location>
      <Size>
         <CX>119</CX>
         <CY>28</CY>
      </Size>
      <TextOffsetX>5</TextOffsetX>
      <TextOffsetY>0</TextOffsetY>
      <GaugeOffsetX>0</GaugeOffsetX>
      <GaugeOffsetY>0</GaugeOffsetY>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <!--<TooltipReference/>-->
      <FillTint>
            <R>220</R>
            <G>0</G>
            <B>0</B>
      </FillTint>
      <LinesFillTint>
            <R>220</R>
            <G>220</G>
            <B>0</B>
      </LinesFillTint>
      <DrawLinesFill>false</DrawLinesFill>
      <EQType>13</EQType>
      <GaugeDrawTemplate>
         <Background>GroupGauge3Background</Background>
         <Fill>GroupGauge3Fill</Fill>
         <EndCapLeft>GroupGauge3EndCapLeft</EndCapLeft>
         <EndCapRight>GroupGauge3EndCapRight</EndCapRight>
      </GaugeDrawTemplate>
   </Gauge>


     <Gauge item = "GW_PetGauge3">
      <ScreenID>PetGauge3</ScreenID>
      <!--<Font>3</Font>-->
      <TextColor>
            <R>240</R>
            <G>240</G>
            <B>240</B>
      </TextColor>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>23</X>
         <Y>92</Y>
      </Location>
      <Size>
         <CX>89</CX>
         <CY>2</CY>
      </Size>
      <TextOffsetY>0</TextOffsetY>
      <GaugeOffsetY>0</GaugeOffsetY>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <!--<TooltipReference/>-->
      <FillTint>
            <R>51</R>
            <G>192</G>
            <B>51</B>
      </FillTint>
      <LinesFillTint>
            <R>220</R>
            <G>220</G>
            <B>0</B>
      </LinesFillTint>
      <DrawLinesFill>false</DrawLinesFill>
      <EQType>19</EQType>
      <GaugeDrawTemplate>
         <Fill>SarsGauge3LinesFill</Fill>
      </GaugeDrawTemplate>
   </Gauge>

     <Gauge item = "GW_Gauge4">
      <ScreenID>Gauge4</ScreenID>
      <Font>1</Font>
      <TextColor>
            <R>255</R>
            <G>255</G>
            <B>0</B>
      </TextColor>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>0</X>
         <Y>105</Y>
      </Location>
      <Size>
         <CX>119</CX>
         <CY>28</CY>
      </Size>
      <TextOffsetX>5</TextOffsetX>
      <TextOffsetY>0</TextOffsetY>
      <GaugeOffsetX>0</GaugeOffsetX>
      <GaugeOffsetY>0</GaugeOffsetY>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <!--<TooltipReference/>-->
      <FillTint>
            <R>220</R>
            <G>0</G>
            <B>0</B>
      </FillTint>
      <LinesFillTint>
            <R>220</R>
            <G>220</G>
            <B>0</B>
      </LinesFillTint>
      <DrawLinesFill>false</DrawLinesFill>
      <EQType>14</EQType>
      <GaugeDrawTemplate>
         <Background>GroupGauge4Background</Background>
         <Fill>GroupGauge4Fill</Fill>
         <EndCapLeft>GroupGauge4EndCapLeft</EndCapLeft>
         <EndCapRight>GroupGauge4EndCapRight</EndCapRight>
      </GaugeDrawTemplate>
   </Gauge>


     <Gauge item = "GW_PetGauge4">
      <ScreenID>PetGauge4</ScreenID>
       <!--<Font>3</Font>-->
      <TextColor>
            <R>240</R>
            <G>240</G>
            <B>240</B>
      </TextColor>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>23</X>
         <Y>127</Y>
      </Location>
      <Size>    
         <CX>89</CX>
         <CY>2</CY>
      </Size>
      <TextOffsetY>0</TextOffsetY>
      <GaugeOffsetY>0</GaugeOffsetY>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <!--<TooltipReference/>-->
      <FillTint>
            <R>51</R>
            <G>192</G>
            <B>51</B>
      </FillTint>
      <LinesFillTint>
            <R>220</R>
            <G>220</G>
            <B>0</B>
      </LinesFillTint>
      <DrawLinesFill>false</DrawLinesFill>
      <EQType>20</EQType>
      <GaugeDrawTemplate>
         <Fill>SarsGauge3LinesFill</Fill>
      </GaugeDrawTemplate>
   </Gauge>

     <Gauge item = "GW_Gauge5">
      <ScreenID>Gauge5</ScreenID>
      <Font>1</Font>
      <TextColor>
            <R>255</R>
            <G>255</G>
            <B>0</B>
      </TextColor>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>0</X>
         <Y>140</Y>
      </Location>
      <Size>
         <CX>119</CX>
         <CY>28</CY>
      </Size>
      <TextOffsetX>5</TextOffsetX>
      <TextOffsetY>0</TextOffsetY>
      <GaugeOffsetX>0</GaugeOffsetX>
      <GaugeOffsetY>0</GaugeOffsetY>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <!--<TooltipReference/>-->
      <FillTint>
            <R>220</R>
            <G>0</G>
            <B>0</B>
      </FillTint>
      <LinesFillTint>
            <R>220</R>
            <G>220</G>
            <B>0</B>
      </LinesFillTint>
      <DrawLinesFill>false</DrawLinesFill>
      <EQType>15</EQType>
      <GaugeDrawTemplate>
         <Background>GroupGauge5Background</Background>
         <Fill>GroupGauge5Fill</Fill>
         <EndCapLeft>GroupGauge5EndCapLeft</EndCapLeft>
         <EndCapRight>GroupGauge5EndCapRight</EndCapRight>
      </GaugeDrawTemplate>
   </Gauge>


     <Gauge item = "GW_PetGauge5">
      <ScreenID>PetGauge5</ScreenID>
      <Font>1</Font>
      <TextColor>
            <R>240</R>
            <G>240</G>
            <B>240</B>
      </TextColor>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>23</X>
         <Y>162</Y>
      </Location>
      <Size>
         <CX>89</CX>
         <CY>2</CY>
      </Size>
      <TextOffsetY>0</TextOffsetY>
      <GaugeOffsetY>0</GaugeOffsetY>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <!--<TooltipReference/>-->
      <FillTint>
            <R>51</R>
            <G>192</G>
            <B>51</B>
      </FillTint>
      <LinesFillTint>
            <R>220</R>
            <G>220</G>
            <B>0</B>
      </LinesFillTint>
      <DrawLinesFill>false</DrawLinesFill>
      <EQType>21</EQType>
      <GaugeDrawTemplate>
         <Fill>SarsGauge3LinesFill</Fill>
      </GaugeDrawTemplate>
   </Gauge>



<!-- PATCH 5/3 -->

<Label item ="GW_HPLabel1">
<ScreenID>HPLabel1</ScreenID>
      <Font>1</Font>
<EQType>35</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>46</X>
<Y>15</Y>
</Location>
<Size>
<CX>60</CX>
<CY>12</CY>
</Size>
<Text>Playername123456</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>

<Label item ="GW_HPPercLabel1">
<ScreenID>HPPercLabel1</ScreenID>
      <Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>15</Y>
</Location>
<Size>
<CX>16</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>

<Label item ="GW_HPLabel2">
<ScreenID>HPLabel2</ScreenID>
      <Font>1</Font>
<EQType>36</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>46</X>
<Y>50</Y>
</Location>
<Size>
<CX>60</CX>
<CY>12</CY>
</Size>
<Text>Playername123456</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>

<Label item ="GW_HPPercLabel2">
<ScreenID>HPPercLabel2</ScreenID>
      <Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>50</Y>
</Location>
<Size>
<CX>16</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>

<Label item ="GW_HPLabel3">
<ScreenID>HPLabel3</ScreenID>
      <Font>1</Font>
<EQType>37</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>46</X>
<Y>85</Y>
</Location>
<Size>
<CX>60</CX>
<CY>12</CY>
</Size>
<Text>Playername123456</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>

<Label item ="GW_HPPercLabel3">
<ScreenID>HPPercLabel3</ScreenID>
      <Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>85</Y>
</Location>
<Size>
<CX>16</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>

<Label item ="GW_HPLabel4">
<ScreenID>HPLabel4</ScreenID>
      <Font>1</Font>
<EQType>38</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>46</X>
<Y>120</Y>
</Location>
<Size>
<CX>60</CX>
<CY>12</CY>
</Size>
<Text>Playername123456</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>

<Label item ="GW_HPPercLabel4">
<ScreenID>HPPercLabel4</ScreenID>
      <Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>120</Y>
</Location>
<Size>
<CX>16</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>

<Label item ="GW_HPLabel5">
<ScreenID>HPLabel5</ScreenID>
      <Font>1</Font>
<EQType>39</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>46</X>
<Y>155</Y>
</Location>
<Size>
<CX>60</CX>
<CY>12</CY>
</Size>
<Text>Playername123456</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>

<Label item ="GW_HPPercLabel5">
<ScreenID>HPPercLabel5</ScreenID>
      <Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>155</Y>
</Location>
<Size>
<CX>16</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>


<!-- PATCH 2/24 -->

   <Button item = "GW_LFGButton">
      <ScreenID>LFGButton</ScreenID>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>0</X>
         <Y>188</Y>
      </Location>
      <Size>
         <CX>32</CX>
         <CY>28</CY>
      </Size>
      <Style_Checkbox>false</Style_Checkbox>
      <TooltipReference>Open LFG Window</TooltipReference>
      <ButtonDrawTemplate>
         <Normal>A_LFGBtnNormal</Normal>
         <Pressed>A_LFGBtnPressed</Pressed>
         <Flyby>A_LFGBtnFlyby</Flyby>
         <Disabled>A_LFGBtnNormal</Disabled>
         <PressedFlyby>A_LFGBtnPressedFlyby</PressedFlyby>
      </ButtonDrawTemplate>
   </Button>

<!-- END PATCH -->


   <Screen item = "GroupWindow">
      <ScreenID/>
      <RelativePosition>false</RelativePosition>
      <Location>
         <X>100</X>
         <Y>96</Y>
      </Location>
      <Size>
         <CX>120</CX>
         <CY>216</CY>
      </Size>
      <Text>Group</Text>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>true</Style_Transparent>
      <TooltipReference>Advanced Grouping Window</TooltipReference>
      <DrawTemplate>WDT_Rounded</DrawTemplate>
      <Style_Titlebar>false</Style_Titlebar>
      <Style_Closebox>true</Style_Closebox>
      <Style_Minimizebox>true</Style_Minimizebox>
      <Style_Border>false</Style_Border>
      <Style_Sizable>false</Style_Sizable>
      <Pieces>GW_InviteButton</Pieces>
      <Pieces>GW_DisbandButton</Pieces>
      <Pieces>GW_FollowButton</Pieces>
      <Pieces>GW_DeclineButton</Pieces>
      <Pieces>GW_Gauge1</Pieces>
      <Pieces>GW_Gauge2</Pieces>
      <Pieces>GW_Gauge3</Pieces>
      <Pieces>GW_Gauge4</Pieces>
      <Pieces>GW_Gauge5</Pieces>
      <Pieces>GW_PetGauge1</Pieces>
      <Pieces>GW_PetGauge2</Pieces>
      <Pieces>GW_PetGauge3</Pieces>
      <Pieces>GW_PetGauge4</Pieces>
      <Pieces>GW_PetGauge5</Pieces>
      <Pieces>GW_HPLabel1</Pieces>
        <Pieces>GW_HPPercLabel1</Pieces>
      <Pieces>GW_HPLabel2</Pieces>
      <Pieces>GW_HPPercLabel2</Pieces>
      <Pieces>GW_HPLabel3</Pieces>
      <Pieces>GW_HPPercLabel3</Pieces>
      <Pieces>GW_HPLabel4</Pieces>
      <Pieces>GW_HPPercLabel4</Pieces>
      <Pieces>GW_HPLabel5</Pieces>
      <Pieces>GW_HPPercLabel5</Pieces>
      <Pieces>GW_LFGButton</Pieces>
      <Pieces>Group1_Level</Pieces>
      <Pieces>Group1_Class</Pieces>
      <Pieces>Group2_Level</Pieces>
      <Pieces>Group2_Class</Pieces>
      <Pieces>Group3_Level</Pieces>
      <Pieces>Group3_Class</Pieces>
      <Pieces>Group4_Level</Pieces>
      <Pieces>Group4_Class</Pieces>
      <Pieces>Group5_Level</Pieces>
      <Pieces>Group5_Class</Pieces>

   </Screen>

  </XML>



From First glace it looks really simple changing
<TooltipReference>${Group.Member[1].Class.ShortName}</TooltipReference>
to
<TooltipReference>${NetBots.Client.Token[1]}</TooltipReference>

Any info would be wonderful, trying to teach myself on my own.

[/syntax]
<Label item ="Group1_Class">
<ScreenID>T_Class</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[1].Class.ShortName}</TooltipReference>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>80</X>
<Y>0</Y>
</Location>
<Size>
<CX>34</CX>
<CY>12</CY>
Macro
More +
Sun Mar 17, 2013 7:20 pm
MQ2EmuCharacters if you want honest to goodness health and mana bars (and customizable buttons!). MQ2Hud for the text only version.
Sun Mar 17, 2013 7:35 pm
Senior Project Member
You are on the right path to extend functionality of a UI window. It has been a long time since I tinkered with a UI mod though, so I can not help much.

I would not use the Token reference though because you will not have control over who is where in the list. Call it out by toon name. Not sure what that would do for the toons not online though. Would need to test it out.
_________________
Sorvani
Mon Mar 18, 2013 7:38 am
Senior Project Member
Thx, I messed around with it for a few hours last night, I got a 2nd grp window working problem im having is trying to ID who is in GRP2 Window, I ended up giving up and going Gold, Loving these plugins.

Trying to finish up all the changes so i can try them out
Mon Mar 18, 2013 8:46 am
If you get that working well on gold ... please let me know how you got over the window running off the screen? I run 12 minimum and usually 18, but the HUD runs off the screen when I get past 10 toons. Would love to know how to strip that Gold HUD down to health and mana for each toon looged on.
Tue Mar 19, 2013 9:42 am
There is an alternate pod graphic included just for this. It's Wnd_Character2, its 55 pixels tall instead of 80. So if you can fit 10 now you should be able to fit 14 with that one. It is possible to go as short as you want, just add the pod graphics and declare them in MQUI_Master.xml the same way the others are.

You could also not do the graphics and just change the height of each window and it will have the same result the graphics will just be a bit blurry since they'd be getting resized.

An example of the INI that will use to 55pixel pod is here: http://mqemulator.net/forum2/viewtopic.php?t=808
Tue Mar 19, 2013 12:34 pm
Project Lead
The 55pixel pod has 1 less button but 1 more hp bar. The buttons are shifted to the right of the bars if I recall correctly.
Tue Mar 19, 2013 12:36 pm
Project Lead
General is it possible to have a 2nd Grp Health Window...
Reply