Game Search Non consumable tools
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Non consumable tools
Previously there was no distinction between tradeskill components and tradeskill tools.

So if you looked up the smoker or smithy hammer it should show as produced by a recipe even when that recipe used the smithy hammer as a component. Technically the recipe does return the smith hammer on success, but it was also a component so it’s not really creating the hammer, it was using the hammer.

I added a mechanism for it to detect tools and hid them as a successful result. It really cleans up misleading and confusing tradeskill data, especially on the tree view. There’s a few changes that introduces. On the recipe tree view, tools will not longer be listed as something a recipe “Produces”. The tool will still be listed as a Required component, and beside it, it will have a “T” icon identifying it as a tool that is returned after the combine.

When you’re looking up an item, like the Spit or the Smithy Hammer, under the Result of Recipe view, it won’t list recipes that the item is used as a tool for. Those recipes will however still be listed in the “used in recipe” view. The result of recipe view will only list recipes that actually create the tool, see here http://mqemulator.net/item.php?id=29778&view=resultofrecipe

The recipe general info page now lists “TOOL” under the items that are tools. I also added an expandable tree view at the bottom. http://mqemulator.net/recipe.php?id=415
Mon Feb 24, 2020 6:10 pm
Project Lead
Game Search Non consumable tools
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