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MQ2EmuTiler Posted - Maudigan




As of today the MQ2EmuTiler beta is complete. There was only 1 bug needing to be fixed. I'm taking that as a good sign. I won't bore you with a description, just watch the clip!

MQ2EmuClipper and MQ2WindowTitles has also been included in this build, so mq2emubotman is no-more. There are also new program icons, nothing to crazy. They just look more like the EQ icons. You may have trouble viewing them on your desktop in vista or windows 7. It is a windows vista/7 issue, google how to clear your icon cache.

Titanium Updated - Maudigan
We've been working on getting Titanium up to speed since the download rates have been slowly climbing over the last year. Today we've mostly got it to where it should be by releasing MQ2EmuCharacters, MQ2EmuMap, MQ2EmuInventory, and all the support plugins and modifications that support these three.

These are by far the most game changing plugins that we have up on here and I'm excited to see the feedback on them from a broader audience. Keep in mind that, while these three (and the support plugins) have been used on SoD and Underfoot for some time now, there may still be Titanium specific issues, or issues that went undiscovered from the smaller user base.

If you have issues please don't just live with them, let us know.

MQ2EmuInventory - Maudigan




MQ2EmuInventory is replacing MQ2EmuNetInventory. Basically they function very similar. The primary thing that sets them apart is the new one adopts all the bells and whistles of MQ2EmuCharacters. This means you can display pretty much any kind of information available to MQ in the toons inventory. By default it is already more robust than the old one. It shows your AA/EXP bars for one. It's much more compact, taking up probably around 30-40% less room. The UI files are 100s of times smaller, it runs smoother, more stable, you can even change the way moving items behaves. For example by default it is setup to always pick up an entire stack of items, this stops you from ever getting stuck with the stack confirmation box being up on a remote game window (as was a problem with the old one).

It's maybe not the highest impact change, but it pleases me a great deal that items you pick up will now actually stick to your cursor instead of the old cursor slot.

No documentation yet, for now refer to mq2emucharacters for some guidance on setting up the ini (it works fine right out of the box, fyi), and mq2emunetinventory for default use.

MQ2EmuCharacters - Maudigan




MQ2EmuCharacters is the first step in replacing EQBCHud. Each character that is logged into netbots will automatically have a Pod pop up on the screen for them. This pod has button, progress bars, and labels which are customizable in an INI file. These objects display contextual information based on which characters pod they appear in. For example, if you make a button do a "/say ${Character}" and you click Maudigan's instance of the button you will say Maudigan. If you click Sorvani's instance you will say Sorvani. This allows you to capture character specific data/commands in each character window. It is hard to exlplain so check out the video.

making the site more code friendly - Maudigan
I did some work on the syntax highlighting file for the macro editor. Things should look a little better, but there are some limitations with the selected system. I also found a solution for form syntax highlighting and made a scheme that is nearly identical to the macro editor. It also has some minor limitations though.

To use the new highlighting in a forum post, don't use [code] anymore. Use [syntax] now. It will default to macro highlighting. The "#", or [code] button has been updated to use [syntax] tags. If you are posting css, c++, php, etc, you can use a [syntax=php] tag. There is an example post below that has been updated with the new tags.

http://mqemulator.net/forum2/viewtopic.php?p=1827#1827

NPC Images - Maudigan
GeorgeS... is a badass.

If you are doing any kind of server work, check out his site
http://www.georgestools.eqemulator.net/

He has some kick ass tools for texturing NPC's. I wrote a script using his image collection from his npc tool to attempt to put an example picture up of what an NPC would look like. There are some issues with gender on certain NPC models. If you see an NPC that you know for a fact doesn't look right, or has a no image error message please let me know. I have a plan on how to go about correcting them.

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Since 26 Sep 2010

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