Replies:
19
Views: 15689 Thanks guys. I had a check, I'm running SOD Classic built assembled 27:03:13. Sorvani, I had a look, but I've no buckles or loops in that build.
I'll have a look into your suggestions, thanks Grumb ...
Views: 15689 Thanks guys. I had a check, I'm running SOD Classic built assembled 27:03:13. Sorvani, I had a look, but I've no buckles or loops in that build.
I'll have a look into your suggestions, thanks Grumb ...
Sun Apr 14, 2013 12:54 pm
Replies:
19
Views: 15689 Hi guys.
Thanks to your assistance my little macros are mostly working. I've automated healing and nuking on both chars, and have got my Pally auto-yaulping on a countdown timer, and taunting. I m ...
Views: 15689 Hi guys.
Thanks to your assistance my little macros are mostly working. I've automated healing and nuking on both chars, and have got my Pally auto-yaulping on a countdown timer, and taunting. I m ...
Sat Apr 13, 2013 2:22 am
Replies:
19
Views: 15689 Thanks. It's all working now. It's true, netbots wasn't loaded. Can I load this inside my macro? I made a hotkey in the meantime.
Is there any documentation for netbots?
Best wishes Paul
Views: 15689 Thanks. It's all working now. It's true, netbots wasn't loaded. Can I load this inside my macro? I made a hotkey in the meantime.
Is there any documentation for netbots?
Best wishes Paul
Wed Apr 10, 2013 2:50 pm
Replies:
19
Views: 15689 Thanks Grumble, you're the man! I'm away from my PC now, but I'll try that later.
Made me chuckle about the recursive routine. I hadn't considered I was typing my own routine name into chat! It wou ...
Views: 15689 Thanks Grumble, you're the man! I'm away from my PC now, but I'll try that later.
Made me chuckle about the recursive routine. I hadn't considered I was typing my own routine name into chat! It wou ...
Wed Apr 10, 2013 11:14 am
Replies:
19
Views: 15689 There is one other thing that I can't seem to find in the documentation.
I want to compare Target.ID to NULL. What is the syntax for this? The idea is, that if my tank has no target, I can just ret ...
Views: 15689 There is one other thing that I can't seem to find in the documentation.
I want to compare Target.ID to NULL. What is the syntax for this? The idea is, that if my tank has no target, I can just ret ...
Wed Apr 10, 2013 10:41 am
Replies:
19
Views: 15689 Thank you for the response. I've been an age trying to get this working. I'm still in the process of trying all the suggestions. However! I've ran into some further problems. I've commented them in th ...
Views: 15689 Thank you for the response. I've been an age trying to get this working. I'm still in the process of trying all the suggestions. However! I've ran into some further problems. I've commented them in th ...
Wed Apr 10, 2013 10:24 am
Replies:
19
Views: 15689 Hi MQEmulator
Thanks for writing this. Sincerely, it's a great thing. When my life finally picks up, I'll be an avid VIP member. It's all I can offer - a gold plated promise.
I'm in a Costa coff ...
Views: 15689 Hi MQEmulator
Thanks for writing this. Sincerely, it's a great thing. When my life finally picks up, I'll be an avid VIP member. It's all I can offer - a gold plated promise.
I'm in a Costa coff ...
Wed Apr 10, 2013 12:38 am