Replies:
8
Views: 3266 I must have been smoking drugs. I switched back to _Full today and everything is working fine. Thanks for working through this with me.
Views: 3266 I must have been smoking drugs. I switched back to _Full today and everything is working fine. Thanks for working through this with me.
Thu Jun 24, 2010 3:56 pm
Replies:
8
Views: 3266 Ok.. i tried using the PEQ version of SoD MQ2, and it does in fact work with that compile.
Views: 3266 Ok.. i tried using the PEQ version of SoD MQ2, and it does in fact work with that compile.
Wed Jun 23, 2010 2:45 pm
Replies:
8
Views: 3266 I tried this every way i could think of both in SoF and SoD (using compiles released here on this site).
I had the skills hotkeyed, tried by hotkey name and skill name.. nothing worked. Any Other ...
Views: 3266 I tried this every way i could think of both in SoF and SoD (using compiles released here on this site).
I had the skills hotkeyed, tried by hotkey name and skill name.. nothing worked. Any Other ...
Wed Jun 23, 2010 2:28 pm
Replies:
8
Views: 3266 Whenever i check this, it returns null.
For example:
/if (${Me.AbilityReady["Backstab"]}) {
/doability "Backstab"
/if (${verbosity}>=2) /${channel} ...
Views: 3266 Whenever i check this, it returns null.
For example:
/if (${Me.AbilityReady["Backstab"]}) {
/doability "Backstab"
/if (${verbosity}>=2) /${channel} ...
Mon Jun 21, 2010 2:52 pm