Some of us wouldn't even play if it weren't for MQ. =)
It definately adds a new dynamic to the game.
It definately adds a new dynamic to the game.
Wed Dec 08, 2010 3:36 pm
Project Lead
I have two questions on the /bca macro
/bca //target ID ${Target.ID}
/bca //killthis
1. How do you preclude your cleric and wizard/ranger from running into melee using this? It's nifty when boxing all melee classes, but I find myself calling the wizard back from the pile using /bct Caster1 //stick id ${Me.ID} and then use another macro for casting spells once aggro is set.
2. What /stick syntax is best to use to avoid ramp damage on your non-warrior toons?
What I have done so far is:
/bca //target ID ${Target.ID}
/bca //stick 5
/bca //killthis
If I do not include the //stick 5 they do this annoying strafe around and around the target and often dance themselves OOR.
/bca //target ID ${Target.ID}
/bca //killthis
1. How do you preclude your cleric and wizard/ranger from running into melee using this? It's nifty when boxing all melee classes, but I find myself calling the wizard back from the pile using /bct Caster1 //stick id ${Me.ID} and then use another macro for casting spells once aggro is set.
2. What /stick syntax is best to use to avoid ramp damage on your non-warrior toons?
What I have done so far is:
/bca //target ID ${Target.ID}
/bca //stick 5
/bca //killthis
If I do not include the //stick 5 they do this annoying strafe around and around the target and often dance themselves OOR.
Mon Dec 13, 2010 10:35 am
1. How do you preclude your cleric and wizard/ranger from running into melee using this? It's nifty when boxing all melee classes, but I find myself calling the wizard back from the pile using /bct Caster1 //stick id ${Me.ID} and then use another macro for casting spells once aggro is set.
First configure MQ2Melee appropriately.
Macro
You can also join all of your toons to various EQBC channels and issue the commands to the channels appropriately. Note, your main toon does not need to (and should not) be in any of these channels. Channels are auto saved for each character so they will be reloaded next time you log in. If you want to add a channel, you hcave to type ALL of the channels at once. There is no way to add a single channel to the existing channels. Each time you use the /bccmd channels it will overwirte all existing channels
Macro
example:
Macro
2. What /stick syntax is best to use to avoid ramp damage on your non-warrior toons?
If you do not like MQ2Melee's default /stick parameters, change the stickmode in MQ2Melee.
MQ2MoveUtils: http://www.macroquest2.com/wiki/index.php/MQ2MoveUtils
MQ2Melee: http://www.macroquest2.com/wiki/index.php/MQ2Melee
Macro
Then go edit your SERVER_CHARACTER.ini file in the MQ2 Directory.
ini
finally
Macro
_________________
Sorvani
Mon Dec 13, 2010 11:11 am
Senior Project Member
Should there be code between channel1 and channel2?
when I use /bccmd channels assist melee
I get a return of
War1 has joined assistmelee
So.. using the assist and kill this lines in the hot key returns
melee no such name.
when I use /bccmd channels assist melee
I get a return of
War1 has joined assistmelee
So.. using the assist and kill this lines in the hot key returns
melee no such name.
Mon Dec 13, 2010 12:46 pm
Use a comma if space separation does not work.
_________________
Sorvani
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Sorvani
Mon Dec 13, 2010 1:53 pm
Senior Project Member
I'm kinda new to all this but I was wondering if someone could save me some time (and yes I have been looking but this is a bit overwhelming). How would we command a toon to use a certain item, be they equipped or just in an inventory (not bagged)?
Thanks for your time.
Thanks for your time.
Thu Dec 30, 2010 12:45 pm
Thanks! What would you call it if it's just an inventory slot? Inventory? Don't want to assume anything. :P
Thu Dec 30, 2010 2:23 pm
You can actually use either the inventory slot name or the slot number. I use names because I can mostly remember them.
For a list: http://www.macroquest2.com/wiki/index.php/Slot_Names
_________________
Sorvani
For a list: http://www.macroquest2.com/wiki/index.php/Slot_Names
_________________
Sorvani
Thu Dec 30, 2010 10:01 pm
Senior Project Member
That's awesome, many thanks! BTW I had tried it with "inventory" and that worked.
Thu Dec 30, 2010 11:23 pm
that worked because it was an invalid slot and the item was already where it needed to be.
If you are using MQ2Cast (/casting) the Gem # or slot name piece is optional. If you do not supply that information it will attempt to cast the spell, first memorizing it in slot 5 if it is not currently memorized. For an item it will simply try to right click it where ever it currently is, without moving it.
_________________
Sorvani
If you are using MQ2Cast (/casting) the Gem # or slot name piece is optional. If you do not supply that information it will attempt to cast the spell, first memorizing it in slot 5 if it is not currently memorized. For an item it will simply try to right click it where ever it currently is, without moving it.
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Sorvani
Fri Dec 31, 2010 1:00 am
Senior Project Member
so if I have an item in a bag and do /bct Sorvani //casting "Giant Red Drum" ammo it will move the item to the ammo slot and try to cast it?. what if it just needs to be clicked from a Primary invintory slot?
Fri Dec 31, 2010 4:17 pm
1) it will also move it BACK to where it found it if you had something in the ammo slot already and put that item back.
2) use pack1 - pack8, wherever you want it to be clicked from.
_________________
Sorvani
2) use pack1 - pack8, wherever you want it to be clicked from.
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Sorvani
Fri Dec 31, 2010 10:02 pm
Senior Project Member
Okay so i been playing with this a bit and it seems not to work the way you discribed.
ill do /bc cantarb //casting "manastone" pack8 and it picks up whatever item i have in slot 8 but never finds my manastone before giving me the msg "you don't seem to have that spell memorized"
Oh and then it begins to bug out my pack8 slot where nothing can be placed there lol. am try reloging becuase i loaded the mq2exchange plugin after loading game
ill do /bc cantarb //casting "manastone" pack8 and it picks up whatever item i have in slot 8 but never finds my manastone before giving me the msg "you don't seem to have that spell memorized"
Oh and then it begins to bug out my pack8 slot where nothing can be placed there lol. am try reloging becuase i loaded the mq2exchange plugin after loading game
Sat Jan 01, 2011 2:08 am