General Spawn.Aggressive and Spawn.PlayerState
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Spawn.Aggressive and Spawn.PlayerState
Hiyas...

Neither Aggressive or PlayerState seem to be members of DataType spawn.

Is there a version of the compiled MQ2 that has these available?

Thanks!
Thu Nov 03, 2016 8:49 pm
Not that I'm aware of. We're those available in the ROF2 client? If they are I can trace them from a modern MQ client back to our version. If they aren't in the ROF2 EQ client then no amount of tinkering will add them.
Fri Nov 04, 2016 12:59 pm
Project Lead
That may not be clear hehe, sorry. MQ doesn't really create or provide any of those values it just facilitates access to existing values in EQ. Usually if something is available in the EQ client then it's available in MQ. There are a few bits of the spawn object that are unmapped or marked as Unknown. It is possible those were added to EQ in ROF2 but that the MQ developers couldn't tell what they were and so they marked them Unknown and didn't forward access to them until a later version. That does happen but it's not something I run into very frequently. is there something in the EQ client that indicates to you that they are present but just not accessible in MQ?
Fri Nov 04, 2016 1:07 pm
Project Lead
General Spawn.Aggressive and Spawn.PlayerState
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