Errors Me.CombatState
Reply
Me.CombatState
Me.CombatState returns NULL.
Fri Feb 08, 2013 6:34 pm
neeeeed moooore infoooooo

what client?
Fri Feb 08, 2013 9:00 pm
Project Lead
Nah the least amount of information someone can provide the better, right?
/whistle
Sat Feb 09, 2013 1:07 am
Listen to This Guy
Sorry~ I honestly forget that there are multiple clients. UF client, using latest UF build.
Sun Feb 10, 2013 10:15 pm
Have you tried netbots as a temp workaround?
Macro
More +
${NetBots[${Me}].CombatState}
Mon Feb 11, 2013 7:55 am
Project Lead
On Titanium:

/echo ${Me.CombatState} returns NULL and also returns a "no such 'character' member 'CombatState'" error. Not surprising as there are several things added after Titanium.

/echo ${NetBots[${Me}].CombatState}returns 0. It returns 0 whether or not attack is turned on.

By the way, what does ${Me.CombatState} do that other functions such as ${Me.Combat} do not? I wouldn't know how to interpret the returns of DEBUFFED, COOLDOWN, ACTIVE, RESTING, or UNKNOWN.
Mon Feb 11, 2013 11:02 am
Senior Project Member
I'm logged into UF right now with our build and it's working fine for me. I'm getting ACTIVE when standing and RESTING when sitting.

This value doesn't correspond to a specific piece of data it is actually read from the user interface.

Do you have a custom user interface or any tweaks to the ui?
Thu Feb 14, 2013 7:20 pm
Project Lead
Oh, it actually reads it from the UI? That would explain it, my current UI doesn't have that element anymore.
Wed Mar 13, 2013 8:30 pm
Errors Me.CombatState
Reply